Answer:
120°; 240°
Step-by-step explanation:
Let's first solve for
:
At this point it's just a matter of drawing a circle, and mark where the angle is(please excuse my paint skills, but free hand drawing would be even worse). Red line, is
on the cosines, and both the green and blue lines are valid solutions. The green line is a quarter of a circle, plus 30°, or 120°. The blue one is 3/4 of a circle, minus 30 degrees, or 240°.
You take the difference so 1200-1068=132 and then you take the original divided by the difference so 1200/132 so it would be 9.09%
Answer: The correct option is A, itis the product of the initial population and the growth factor after h hours.
Explanation:
From the given information,
Initial population = 1000
Increasing rate or growth rate = 30% every hour.
No of population increase in every hour is,

Total population after h hours is,

It is in the form of,

Where
is the initial population, r is increasing rate, t is time and [tex(1+r)^t[/tex] is the growth factor after time t.
In the above equation 1000 is the initial population and
is the growth factor after h hours. So the equation is product of of the initial population and the growth factor after h hours.
Therefore, the correct option is A, itis the product of the initial population and the growth factor after h hours.
1. No answer ( may be due to incorrect question)
2. x = -3
y = 4
3. x= 4
y = 2
4.x = -63/40
y= -19/20
Step 1
Multiply equation 1 by the coefficient of x in equation 2
Multiply equation 2 by the coefficient of x I'm equation 1
(after completing this step you will derive equation 3 and 4 )
Step 2
Subtract equation 4 from equation 3
Step 3
Divide both sides of the equation by the coefficient of y
Step 4
substitute your value for y in equation 1 or 2
(after this you will derive the values of x)
Note : This method is for the Elimination of x
I hope it helps
Answer:
The arcs are drawn to find a point on the bisecting ray. If the arcs are the same width, it makes sure that they are equidistant from the points on the rays of the angle. This causes the point to be on the bisecting ray.
Step-by-step explanation:
Bisection of an angle implies dividing the angle into two equal parts. The ray that divides the angle is called a bisector.
The hunter should use the same radius or width to draw the two arcs, using points P and Q as the center interchangeably, so that they would intersect at an equidistant point to P and Q. The point of intersection lies on the bisecting ray of the angle.