Answer:
The last option i.e "A class is an instance of its object" is the correct answer of this question.
Explanation:
A class is a collection of variable and method . The class is the blueprint of the object that means class is physical space entity and object is a runtime space entity.It is the the reusability feature of the programming component.
Following are the syntax to declare any class.
Class classname
<u>For Example</u>: class test1
With the help of class we can achieve the inheritance, encapsulation and abstraction etc.
All the other options except the last one are correct option. Because option(1), option(2) and option(3) follow the property of class and object . that's why last option is False.
anything
Explanation:
I know what to say this time
This is called a "heat sink", essentially, a metal plate makes indirect <span>(its separated by thermal paste)</span> contact with the heat spreader of a cpu (central processing unit). The concept is that the heat sink is made of highly conductive materials thus conducting heat away from the CPU, quite often you'll find a fan attached to further disparate heat away from the heat-sink. These days you'll alternative cooling methods, the most common alternative is to use watercooling (another topic). GPU (graphic processing units) also have heatsinks.
Answer:
Direct Selection Tool
Explanation:
The Direct Selection tool is a tool that allows the selection of a single object or a single path such that an object already grouped with other objects can be directly and moved to a desired location
The Direct Selection tool can be used to select a container's content including graphics which are imported and specific points or paths of a figure or text to allow for drawing, text editing or to edit paths.