Answer:
Step-by-step explanation:
Given that Z the set of integers is the universal set and
A is given in set builder form.

To convert this into roster form, we can find solutions for x
When 
i.e. all integers lying between -2.236 and 2.236
The only integers satisfying this conditions are
-2,-1,0,1,2
Hence A in roster form is
A=
Answer:
x = 10
Step-by-step explanation:
Please, use " ^ " to denote exponentiation: g(x) = 4(x - 2)^2 - 4
The vertex is located at (2, -4) which numbers come directly from the '2' in (x - 2) and the "-4" at the end of the equation.
Where is the function f(x) that you mentioned?
The axis of symmetry here is the vertical line that passes through the vertex. Its equation is x = 10.
Answer:
80°
Step-by-step explanation:
The angles can be written as 4x, 6x, and 8x. Since the sum of angles in a triangle is 180 degrees we can write:
4x + 6x + 8x = 180
18x = 180
x = 10 which means the largest angle (8x) = 8 * 10 = 80°
Answer:
6 
Step-by-step explanation:
you are adding 3 1/4 to 3 1/4 which is 6 2/4 or 6 1/2
or you can multiply 13/4 by 2 to get 26/4 or 13/2 which, again, is 6 1/2
Answer:
3.9
Step-by-step explanation:
Given the data:
Payout ($) (x) : 0 2 4 8 10
Probability p(x) : 0.35 0.2 0.1 0.2 0.15
The expected winning ; E(X) = Σ(x * p(x))
Σ(x * p(x)) = (0*0.35)+(2*0.2)+(4*0.1)+(8*0.2)+(10*0.15)
= 0 + 0.4 + 0.4 + 1.6 + 1.5
= 3.9