Answer:B.token economies
Explanation:
Token economy refers to giving someone a reward with an aim of encouragement and enhancement of a desired behavior. This token economy comes in form of tokens , food, stickers and any other rewards that are meant to improve a positive behavior. Parents can use token economy and it is also used by teachers in schools to encourage good performance from teh students. The ideas of a token economy is to reinforce the positive behavior. Just as we see how Zack mom rewards him with stickers for cleaning his room and as a result he keeps cleaning his room consistently.
A declarative memory that is accessed in a conscious, direct, and effortful manner is also called a explicit memory. Explicit memory is a memory with consciously retrieved memories that are easy to verbalize. Implicit memory on the other hand <span>is acquired and used unconsciously. </span>
<span>Miner found that the appearance and health of their bodies loomed largest as a dominant concern in the ethos of the nacirema.</span>
Answer:
tough battler, friendly helper, objective thinker
Explanation:
Edgar Schein identified three common behavior profiles that may hinder group operations when people try to cope with individual entry problems in self-serving ways. These three profiles are <u>tough battler, friendly helper, objective thinker</u>. Edgar Schein in his organizational structure model asserts that there are three profiles that may hinder group operation and these are;
Tough battlers: these are individuals who want things done fast and they do not care how, they are assertive, motivated and driven. They act aggressively and seek authority.
Friendly helper: These individuals are a bit insecure, tends to offer help and show care to others, they are emotional
Objective thinkers: these individuals are concerned about following the process, doing things they way they should be done, they act reflective and want clear goals.
I believe the answer is: irony of situation
Irony of a situation refers to an event where the action that made by a certain character actually resulted in the opposite effect of what the character's intended to be. Writers usually use irony of situation to move the plot forward or as a comedic value.