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Sphinxa [80]
3 years ago
5

6

Computers and Technology
1 answer:
Mama L [17]3 years ago
7 0

Answer:

=IF(D3>50; E3; F3) and =IF(A1>60;"Pass";"Fail") are valid IF formulas.

Explanation:

P.S - The exact question is -

To find - Select the correct answer from each drop-down menu. Which IF formulas are valid? _____ and _____ are valid IF formulas.

FIRST BLANK

=IF(D3>50; E3; F3)

=IF(D3>50);( E3; F3)

=IF(10<5;23);("Incorrect")

SECOND BLANK

=IF(A1>60;"Pass";"Fail")

=IF(A1>60); ("Pass"; "Fail")

=IF(A1>60; ("Pass"; "Fail"))

Solution -

An IF structure is built following this pattern:

IF(TEST;IF TRUE;IF FALSE)

So,

The correct option is -

=IF(D3>50; E3; F3) and =IF(A1>60;"Pass";"Fail") are valid IF formulas.

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3 years ago
Define a member function PrintAll() for class PetData that prints output as follows. Hint: Make use of the base class' PrintAll(
PilotLPTM [1.2K]

Answer:

Following are the program in the C++ Programming Language.

//set header file

#include <iostream>

//set header file for string

#include <string>

//set namespace

using namespace std;

//define class

class AnimalData

{

//set access modifier

public:

//define function

void SetName(string givenName)

{

//initialize the value of function's argument

fullName = givenName;

};

//define function

void SetAge(int numYears)

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ageYears = numYears;

};  

//here is the solution

//define function

void PrintAll()

{

//print output with message

cout << "Name: " << fullName<<endl;

//print output with message

cout << "Age: " << ageYears<<endl;

};

//set access modifier

private:

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string fullName;

};

//define class and inherit the parent class

class PetData: public AnimalData

{

//set access modifier

public:

//define function

void SetID(int petID)

{

idNum = petID;

};

//override the function for print id

void PrintAll()

{

AnimalData::PrintAll();

cout << "ID: " <<idNum ;

};

//set access modifier

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int idNum,fullName,ageYears;

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//define main method

int main()

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PetData userPet;

//call function through object

userPet.SetName("Fluffy");

//call function through object

userPet.SetAge (5);

//call function through object

userPet.SetID (4444);

//call function through object

userPet.PrintAll();

cout << endl;

return 0;

}

<u>Output</u>:

Name: Fluffy

Age: 5

ID: 4444

Explanation:

<u>Following are the description of the program</u>:

  • Set required header file and namespace.
  • Define class 'AnimalData' and inside the class, set integer data type variable 'ageYears', string data type variable 'fullName'.
  1. Then, define function 'SetName()' with string data type argument 'givenName' and initialize the value of argument in the string variable.
  2. Then, define function 'SetAge()' with integer data type argument 'numYears' and initialize the value of the argument in the integer variable.
  3. Define function 'PrintAll()' to print the value of the following variables with message.
  • Define class 'PetData' and inherit the parent class in it, then set integer data type variable 'idNum'.
  1. Then, define function 'SetID()' with integer data type argument 'petID' and initialize the value of the argument in the integer variable.
  2. Override the function 'PrintAll()' to print the value of the following variable with message.

Finally, define main method and create the object of the child class, then call the following functions through the class object.

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