The simulation, player 2 will always play according to the same strategy.
Method getPlayer2Move below is completed by assigning the correct value to result to be returned.
Explanation:
- You will write method getPlayer2Move, which returns the number of coins that player 2 will spend in a given round of the game. In the first round of the game, the parameter round has the value 1, in the second round of the game, it has the value 2, and so on.
#include <bits/stdc++.h>
using namespace std;
bool getplayer2move(int x, int y, int n)
{
int dp[n + 1];
dp[0] = false;
dp[1] = true;
for (int i = 2; i <= n; i++) {
if (i - 1 >= 0 and !dp[i - 1])
dp[i] = true;
else if (i - x >= 0 and !dp[i - x])
dp[i] = true;
else if (i - y >= 0 and !dp[i - y])
dp[i] = true;
else
dp[i] = false;
}
return dp[n];
}
int main()
{
int x = 3, y = 4, n = 5;
if (findWinner(x, y, n))
cout << 'A';
else
cout << 'B';
return 0;
}
Answer:
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Answer:
A system programming language has low - level features that allow a software interface to write in an external device. Some computer uses computer languages such as PL/S, PL/I. This is an example of System Programming or Language programming.
Explanation:
The system language is a language used for system programming such as writing system software, which requires different development approaches when compared with application software.
System programming is the activity of the computer system. The characteristic of system programming when application programming produces software is that application that provides services to create software platforms.
Answer:
Explanation:
Duplicate tuples are not allowed in a relation because the specifications of the constraints of the regional integrity are violated, especially the main constraint that states that there can be no identical values for the attributes of two tuples at any database relation state.
Also, duplicate tuples are not allowed in a relation due to the fact that they lead to redundancy of the data base which in turn, slowing down the speed of the database when data processing such as inserting, querying, updating, deleting, etc are being performed.
An object in UML is drawn as a rectangle, typically creating two columns. The top column will contain the name and bottom column will contain attributes of the object.