The 2 answers that are questioned by the author in the first half of the book are:
- The racism and violence at Canada's residential school
- The struggles with drug addiction.
<h3>What is the book about?</h3>
This is a personal narrative that highlights the life and travails of Clayton Thomas-Muller, the author, and how he was able to escape drug addiction and violence and become a champion for the lands of indigenous people.
Hence, we can see that after his healing from trauma, drugs, racism, violence, etc, he found a new purpose and embraced Cree spirituality and became a champion for the lands of indigenous people.
Read more about personal narratives here:
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Answer:
he rest of the school year passes grimly for Scout, who endures a curriculum that moves too slowly and leaves her constantly frustrated in class. After school one day, she passes the Radley Place and sees some tinfoil sticking out of a knothole in one of the Radleys’ oak trees. Scout reaches into the knothole and discovers two pieces of chewing gum. She chews both pieces and tells Jem about it. He panics and makes her spit it out. On the last day of school, however, they find two old “Indian-head” pennies hidden in the same knothole where Scout found the gum and decide to keep them.
Explanation:
Today, children seem obsessed with video games. Most parents say this is “not good for their brains” or “just a distraction”.
However, there are good aspects to video games. Some are bad and not good for the brain, but there are plenty of good ones too!
For example, Minecraft is an easily acessible game that even some schools now are using! It inspires creativity and strategic thinking. Some tasks can be building their school.
So, how are some games eligible for a learning environment? There are plenty of games where you need to use your brain. They can teach you creativity, strategic thinking, and start good thought processes!
Just a starter! Feel free to edit! This isn’t the whole essay, but you can add on to it!