A) The attachment shows the equation of the best-fit line. It is approximately
.. test average = 89.7 -2.93*(hours playing games)
b) The slope indicates the expected drop in test score for each hour spent playing games
c) The y-intercept is the expected test score if no hours are spent playing games.
d) The correlation coefficient is -0.92, a significant negative correlation. One might expect that hours spent playing games indicates a lack of interest in school subjects or studying, hence a likelihood that test scores will be lower.
e) The equation predicts a test score of about 75 for someone who spends 5 hours a week playing video games.
27-9r
explaintion:
3•9+3•-3r
27+3•-3r=
27-9r
6 / (2/3)
= 6 * 3/2
= 18/2
= 9
answer
there are 9 (2/3 cup) servings in 6 cups of yogurt
Answer:
1) It is geometric
a) In each trial you can obtain 11 or obtain something else (and fail)
b) Throw 2 dices and watch if the result is 11 or not
c) The probability of success is 1/18
2) It is not geometric, but binomal.
Step-by-step explanation:
1) This is effectively geometric. When you see the sum of 2 dices, you can separate the result in two different outcomes: when the sum is 11 and when the sum is different from 11.
A trial is constituted bu throwing 2 dices and watching if the sum of the dices is 11 or not.
In order to get 11 you need one 5 in one dice and 1 six in another. As a consecuence, you have 2 favourable outcomes (a 5 in the first dice and a 6 in the second one or the other way around). The total amount of outcomes is 6² = 36, and all of them have equal probability. This means that the probability of success is 2/36 = 1/18.
2) This is not geometric distribution. The geometric distribution meassures how many tries do you need for one success. The amount of success in 10 trias follows a binomial distribution.