Twenty years ago, most games were sold in brick and mortar stores. How did independent game developers get their games into thes
e stores? Question 18 options:
by working with a crowdfunding specialist who would give developers funds to offer to retailers if they promised to sell the game
by working with a piracy specialist who would ensure the game was distributed to each and every retailer, regardless of licensing
by working with a retail specialist who distributed video games to consumers
by working with a publisher who would help the developer bring their games to stores and then market them and get as much exposure and traction as possible
Answer: by working with a publisher who would help the developer bring their games to stores and then market them and get as much exposure and traction as possible
Explanation:
Publishers were and are still important in the gaming world even if they have now increasingly moved online. Publishers have a reputation and with this reputation comes access to a wide array of services that enable them to sell games.
This was the same when most stores were brick and mortar. One would sign a deal with a publisher who through their expertise would help the game get to market and give it publicity so that it can be sold.
Omg I would die to have your points because when I get on people call me a noob because I just got the app like 3 days ago and every time I answer a question some says noob like dang I just started