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Nataly_w [17]
3 years ago
11

You should always be afraid to use the internet True or false?

Computers and Technology
1 answer:
ch4aika [34]3 years ago
7 0

Answer:

false

Explanation:

you should be but in the same time no

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Which is true about TCP and UDP? Choose two answers.
vichka [17]

Answer:

TCP is a connection-oriented protocol

UDP does not acknowledge a receipt of data

Explanation:

TCP (Transmission Control Protocol) is a protocol to transfer data, this is one of the most important protocols on the entire internet, this method was implemented from the beginning of the network.

UDP (User Datagram Protocol) this is a protocol faster than TCP because this method doesn't establish a connection to sent data, in this case, always sent data, but TCP is more secure than UDP, and for that UDP is used to transfer music or videos, and TCP websites and database.

UDP doesn't need acknowledgment is done by UDP, is only concerned with speed.

7 0
4 years ago
All organizations need good quality cybersecurity to ensure _____. Select 4 options.
vova2212 [387]

Answer:

option 1

Explanation:

it is because they need better security for operational

7 0
3 years ago
Read 2 more answers
Sometimes, fourth-generation languages (4GLs) are called procedural languages
irakobra [83]
Hi!

In 1981, the term 4GL was actually used to refer to languages which were <em>non-procedural. </em>A procedural language does not possess <em>object-oriented </em>capabilities. 4GL's often times have OOP properties, so I believe the answer to this question is going to be <em>false. </em>=)
7 0
3 years ago
Write a program that first calls a function to calculate the square roots of all numbers from 1 to 1,000,000 and write them to a
svlad2 [7]

Answer:

The csharp program to compute square roots of numbers and write to a file is as follows.

class Program  

{  

static long max = 1000000;  

static void writeRoots()  

{  

StreamWriter writer1 = new StreamWriter("roots.txt");  

double root;  

for (int n=1; n<=max; n++)  

{  

root = Math.Sqrt(n);  

writer1.WriteLine(root);  

}  

}  

static void Main(string[] args)  

{  

writeRoots();  

}  

}

The program to compute squares of numbers and write to a file is as follows.

class Program  

{  

static long max = 1000000;  

static void writeSquares()  

{  

StreamWriter writer2 = new StreamWriter("squares.txt");  

long root;  

for (int n = 1; n <= max; n++)  

{  

root = n*n;  

writer2.WriteLine(root);  

}  

}  

static void Main(string[] args)  

{  

writeSquares();  

}  

}  

Explanation:

1. An integer variable, max, is declared to hold the maximum value to compute square root and square.

2. Inside writeRoots() method, an object of StreamWriter() class is created which takes the name of the file as parameter.

StreamWriter writer1 = new StreamWriter("roots.txt");

3. Inside a for loop, the square roots of numbers from 1 to the value of variable, max, is computed and written to the file, roots.txt.

4. Similarly, inside the method, writeSquares(), an object of StreamWriter() class is created which takes the name of the file as parameter.

StreamWriter writer2 = new StreamWriter("squares.txt");

5. Inside a for loop, the square of numbers from 1 to the value of the variables, max, is computed and written to the file, squares.txt.

6. Both the methods are declared static.

7. Inside main(), the method writeRoots() and writeSquares() are called in their respective programs.

8. Both the programs are written using csharp in visual studio. The program can be tested for any operation on the numbers.

9. If the file by the given name does not exists, StreamWriter creates a new file having the given name and then writes to the file using WriteLine() method.

10. The csharp language is purely object-oriented language and hence all the code is written inside a class.

3 0
4 years ago
In animation what is exaggerated to make the characters more intensely what they are​
aleksklad [387]

Answer:

Exaggerated used of the technique can produce a comical effect, while more realistic animation must time the actions exactly to produce a convincing result. Slow in and slow out. Adds more frames near the beginning and near the end of a movement, and fewer in the middle, to make the animation appear more realistic.

5 0
3 years ago
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