Answer:
System.out.println("Enter length:");
Scanner scan = new Scanner(System.in);
Double x = scan.nextDouble();
System.out.println("Enter 2 lengths:");
Double a = scan.nextDouble();
Double b = scan.nextDouble();
Rectangle rect = new Rectangle(x);
Rectangle rect2 = new Rectangle (a,b);
if (rect2.equals(rect)){
System.out.print("Congruent Rectangles");
}
else {
System.out.print("Different Rectangles");
}
}
}
Explanation:
Answer:
Static scoping: x is 5
Dynamic scoping : x is 10.
Explanation:
Static scoping :
In static scoping the variable of a function take the value within the function.
If there is no values exist within the function then take the global value of the variable.
var x // No value is assigned to x so it check global value of x
function sub1() {
document.write(“x = “ + x + “”); // So it print x = 5
}
function sub2() {
var x;
x = 10;
sub1();
}
x = 5; // It is the global value of x
sub2();
Static scoping: x is 5
Dynamic scoping :
In Dynamic scoping the variable of a function take the value all the calling function ends.
If the global value is the last assigned value of a variable then it take that value.
If there exist some other function after global variable value if that function contain the variable with some assigned value variable take that value.
var x
function sub1() {
document.write(“x = “ + x + “”);
}
x = 5; // At this point x value is 5 and check there exist a function
sub2(); // So now call this function
function sub2() {
var x;
x = 10; // The value of x = 5 is replaced with x = 10
sub1();
}
Dynamic scoping : x is 10.
Answer:
public static int greaterThanInt(int n){
return n+10;
}
Explanation:
This is a very simple method in Java. it will accept an argument which is an integer n and return n+10 since the question requires that an arbitrary integer greater than n be returned adding any int value to n will make it greater than n.
A complete java program calling the method is given below:
<em>import java.util.Scanner;</em>
<em>public class ANot {</em>
<em> public static void main(String[] args) {</em>
<em> Scanner in = new Scanner(System.in);</em>
<em> System.out.println("Please enter an integer");</em>
<em> int n = in.nextInt();</em>
<em> int greaterInt = greaterThanInt(n);</em>
<em> System.out.println("You entered "+n+", "+greaterInt+" is larger than it");</em>
<em> }</em>
<em> public static int greaterThanInt(int n){</em>
<em> return n+10;</em>
<em> }</em>
<em>}</em>
The thing that Katsumi should do in this situation is to option A in the image attached.
<h3>Why choose option A?</h3>
Note that Design documentation is said to be a composition of documents and resources that is said to cover all areas of one's product design.
Option A is correct because in the above scenario, it is usually mostly inconclusive and as such, Katsumi should do nothing.
Learn more about design document from
brainly.com/question/27250066
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