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REY [17]
3 years ago
15

The LTE (cellular telephone) standard supports only packet switching"". What cellular services are morst affected by this change

.Explain why in one sentence.
Computers and Technology
1 answer:
Serjik [45]3 years ago
7 0

Answer:  Voice Services.

Explanation:

In the legacy cellular technologies, starting with analog AMPS and following with 2G / 3G technologies, voice services were transmitted in a similar way to wired digital telephony, setting up a dedicated circuit between the endpoints of  the link.

This guaranteed a reliable connection, only subject to impairments like noise and distortion.

The LTE standard uses packet switching for all services, including voice, which is called VoLTE (voice over LTE, similar to VoIP service), and uses IP protocol, which as a best-effort protocol, can't guarantee neither that the packets arrive to destination nor that they arrive in the right order, which obviously affects the perceived quality of the conversation.

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Ask the user to enter a number. Display whether the number is odd or even. computer science answers
notsponge [240]

Answer:

Write a C program to check whether a number is even or odd using if else. How to check whether a number is even or odd using if else in C program. C Program to input a number from user and check whether the given number is even or odd. Logic to check even and odd number using if...else in C programming.

Explanation:

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2 years ago
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How many features are there in the team​
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Answer:

<h3><u>Component Team</u></h3>
  • Leads to 'invented' work and a Forever-Growing Organization
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4 0
1 year ago
Exercise1 : Defining Circle type and Creating a Driver Circle class private members double radius double xPos double yPos public
asambeis [7]

Answer:

Aee explaination

Explanation:

1) class_circle.h

#include<iostream>

#include<cmath>

#include<iomanip>

#define PI 3.14159

using namespace std;

class circle

{

private:

double radius,xPos,yPos;

public:

double diameter();

double area();

double circumference();

double getRadius();

double getX();

double getY();

void setX(double x);

void setY(double y);

double distanceToOrigin();

bool intersect(const circle& otherCircle);

bool setRadius(double r);

};

class CircleDriver:public circle

{

private:

circle circ1;

circle circ2;

void obtainCircles();

void printCircleInfo();

public:

void run();

};

2) class_circle.cpp

#include "class_circle.h"

double circle::diameter()

{

return (radius * 2);

}

double circle::area()

{

return PI * radius * radius;

}

double circle::circumference()

{

return 2 * PI * radius;

}

double circle::distanceToOrigin()

{

return sqrt((xPos * xPos) + (yPos * yPos));

}

double circle::getRadius()

{

return radius;

}

double circle::getX()

{

return xPos;

}

double circle::getY()

{

return yPos;

}

void circle::setX(double x)

{

xPos = x;

}

void circle::setY(double y)

{

yPos = y;

}

bool circle::setRadius(double r)

{

if(r > 0)

{

radius = r;

return true;

}

else

{

radius = 0;

return false;

}

}

bool circle::intersect(const circle& otherCircle)

{

double dist1 = (radius - otherCircle.radius) * (radius - otherCircle.radius);

double dist2 = ((xPos - otherCircle.xPos) * (xPos - otherCircle.xPos)) + ((yPos - otherCircle.yPos)*(yPos - otherCircle.yPos));

double dist3 = (radius + otherCircle.radius) * (radius + otherCircle.radius);

if((dist1 <= dist2 ) && (dist2 <= dist3) && (dist1 < dist3))

return true;

else

return false;

}

void CircleDriver::obtainCircles()

{

double x,y,rad;

cout<<"Enter xPos yPos circle 1 :";

cin>>x>>y;

do

{

cout<<"\n\nEnter radius for circle 1 :";

cin>>rad;

}while(rad <= 0);

circ1.setX(x);

circ1.setY(y);

circ1.setRadius(rad);

cout<<"\n\nEnter xPos yPos circle 2 :";

cin>>x>>y;

do

{

cout<<"\n\nEnter radius for circle 2 :";

cin>>rad;

}while(rad <= 0);

circ2.setX(x);

circ2.setY(y);

circ2.setRadius(rad);

}

void CircleDriver::printCircleInfo()

{

cout<<setprecision(6)<<endl;

cout<<"\n\nInformation for Circle 1:"<<endl;

cout<<"location:( "<<circ1.getX()<<" ,"<<circ1.getY()<<" )"<<endl;

cout<<"diameter: "<<circ1.diameter()<<endl;

cout<<"area: "<<circ1.area()<<endl;

cout<<"circumference: "<<circ1.circumference()<<endl;

cout<<"distance from the origin: "<<circ1.distanceToOrigin()<<endl;

cout<<"\n\nInformation for Circle 2:"<<endl;

cout<<"location:( "<<circ2.getX()<<" ,"<<circ2.getY()<<" )"<<endl;

cout<<"diameter: "<<circ2.diameter()<<endl;

cout<<"area: "<<circ2.area()<<endl;

cout<<"circumference: "<<circ2.circumference()<<endl;

cout<<"distance from the origin: "<<circ2.distanceToOrigin()<<endl<<endl;

if(circ1.intersect(circ2))

cout<<"The circles intersect."<<endl;

else

cout<<"The circles does not intersect."<<endl;

}

void CircleDriver::run()

{

obtainCircles();

printCircleInfo();

}

3) main.cpp

#include "class_circle.h"

int main()

{

CircleDriver myDriver;

myDriver.run();

return(0);

}

Please refer below output for reference

Enter xPos yPos circle 1 :0.0 50.0

Enter radius for circle 1 :100.0

Enter xPos yPos circle 2 :50.0 0.0

Enter radius for circle 2 :100.0

Information for Circle 1:

location:( 0 ,50 )

diameter: 200

area: 31415.9

circumference: 628.318

distance from the origin: 50

Information for Circle 2:

location:( 50 ,0 )

diameter: 200

area: 31415.9

circumference: 628.318

distance from the origin: 50

The circles intersect.

Process returned 0 (0x0) execution time : 18.245 s

Press any key to continue.

8 0
3 years ago
24 3 Ans a. Define the term computer hardware. b. C. What are input devices? List any two input devices. What is processing devi
marysya [2.9K]

Explanation:

hardware are the physical parts of the computer which can be touched seen and felt is called hardware.

the device which are use to inter data and instructions from the user is clawed input device. foreg; keyboard , mouse.

the processing device of computer is cpu

the printed information which can be touched and seen is Called hardcopy .

soft copy are which can be seen but not touched is called soft copy .

the device that are use to store data and instructions is called storage devices.

8 0
1 year ago
Describe how keyboard software works and which problems does keyboard software<br> need to handle?
Anastaziya [24]

Answer:

The target computer's operating system and gain unauthorized access to the hardware, hook into the keyboard with functions provided by the OS, or use remote access software to transmit recorded data out of the target computer to a remote location.

No physical sensation of pressing a button results in misfires. Lack of physical divisions between keys makes touch typing impossible. Smaller key spacing results in typos.

3 0
2 years ago
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