Answer:
11/12
Step-by-step explanation:
I am assuming the spinner is divided into 12 equal sectors and numbers 1-12 are written on them. Comment if I am wrong.
Spinning the 12 sided spinner, there is a 1/12 chance of spinning a specific number. So we take the opposite of that, which is 11/12. The chances of not rolling a two mean it comes out true if you roll numbers 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, and 12.
Since 16 - 29 are systems of equations, the easiest way would possibly be through elimination because all you'd have to do is add the two equations then solve for your variable then plug in that number to one of the equations and then solve for the remaining variable, and then you'd get an ordered pair as your solution.
Answer:

Step-by-step explanation:
Answer:
the claw game would give you a better %
Step-by-step explanation
when turned into a percent 1:49 becomes 2.040816326531% compared to the claw game that would give you a 30% chance of wining
Answer:
Step-by-step explanation:
First get the answer to -3n - 4 = 2
-3n - 4 + 4 = 2 + 4
-3n = 6
n = 6/-3
n = -2
That answer is the only one that is permitted. It is the only one that completely satisfies the equation.
Now when you do the inequality, look what happens.
-3n - 4 < 2 Add 4 to both sides.
-3n-4+ 4 < 2+4
-3n < 6 Now there are a bunch of ways (2) to solve this.
No matter which way you do it, the arrow will change.
-3n/-3 > 6/-3
n > - 2
That means that any number that is greater than - 2 will satisfy the inequality.
So n = 0 will work. Even n = - 1 will work. Anything bigger than -2 will work. The equation does not provide that kind of latitude.