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Answer:
The last option i.e "A class is an instance of its object" is the correct answer of this question.
Explanation:
A class is a collection of variable and method . The class is the blueprint of the object that means class is physical space entity and object is a runtime space entity.It is the the reusability feature of the programming component.
Following are the syntax to declare any class.
Class classname
<u>For Example</u>: class test1
With the help of class we can achieve the inheritance, encapsulation and abstraction etc.
All the other options except the last one are correct option. Because option(1), option(2) and option(3) follow the property of class and object . that's why last option is False.
Answer:
def typeHistogram(it,n):
d = dict()
for i in it:
n -=1
if n>=0:
if str(type(i).__name__) not in d.keys():
d.setdefault(type(i).__name__,1)
else:
d[str(type(i).__name__)] += 1
else:
break
return list(d.items())
it = iter([1,2,'a','b','c',4,5])
print(typeHistogram(it,7))
Explanation:
- Create a typeHistogram function that has 2 parameters namely "it" and "n" where "it" is an iterator used to represent a sequence of values of different types while "n" is the total number of elements in the sequence.
- Initialize an empty dictionary and loop through the iterator "it".
- Check if n is greater than 0 and current string is not present in the dictionary, then set default type as 1 otherwise increment by 1.
- At the end return the list of items.
- Finally initialize the iterator and display the histogram by calling the typeHistogram.
You never said what language so I used C
#include <stdio.h>
<span>int main () { </span>
<span> int a; </span>
<span> for( a = 3; a > 0; a-- ){ </span>
<span> printf("%i \n", a); }</span>
<span> printf(" Blast OFF !!!\n"); </span>
<span>return 0; </span>
<span>}</span>
Answer:
# Python program to shuffle a deck of card
# importing modules
import itertools, random
# make a deck of cards
deck = list(itertools.product(range(1,14),['Spade','Heart','Diamond','Club']))
# shuffle the cards
random.shuffle(deck)
# draw five cards
print("You got:")
for i in range(5):
print(deck[i][0], "of", deck[i][1])
Output
You got:
5 of Heart
1 of Heart
8 of Spade
12 of Spade
4 of Spade
Explanation: