Answer: plankton
explanation: intuition
Answer:
An Internet Protocol address (IP address) is a numerical label assigned to each device connected to a computer network that uses the Internet Protocol for communication. An IP address serves two main functions: host or network interface identification and location addressing.
Explanation:
Answer:
economical reasons
Explanation:
A metropolitan area network (MAN) is formed by an aggregation of multiple local area network (LAN) that are interconnected using backbone provided by an internet service provider (ISP). A metropolitan area network (MAN) spans for about 5 kilometers to 50 kilometers in size.
Basically, a metropolitan area network (MAN) spans across a geographic area such as a city and it's larger than a local area network (LAN) but significantly smaller than a wide area network (WAN).
Hence, a wide area network (WAN) is designed to span over a very large geographical area and as such would cost more in implementing than a metropolitan area network (MAN) would cost.
This ultimately implies that, metropolitan area network (MAN) speeds are faster than WAN speeds because of economical reasons.
Answer:
tables
Explanation:
In Access, all data is stored in tables, which puts tables at the heart of any database. You might already know that tables are organized into vertical columns and horizontal rows. In Access, rows and columns are referred to as records and fields
I would say that in order to create a meaningful choice in a game it has to impact either the gameplay in some considerable and tangible way or the world that you are currently inhabiting or characters within that world.
An example of meaningful choice in gameplay would be class or skill selection in an RPG. This choice would impact the way you interact with the world. It would cause you to play in a certain way. Throughout the entire game this choice will stick with you.
When it comes to changing the world or characters within it this can be much harder. Some games will have choices that do not impact the world much. An example of this is you make a decision within some dialogue and now a character will just vanish without any ties to the story or just have a new hat. This doesn't help with your connection to the world or story. You want to feel connected to your choice and see its widespread impact in the world or with a character. An example of this would be allocating your forces in a large war. You have a certain number of units. You cannot help everyone. You have interacted with all of these towns and built relationships with them. Who do you decide to help. Someone will die that you have known.