Answer:
n = 2/3
Step-by-step explanation:
Answer:
(8,5)
Step-by-step explanation:
x=8
5*8-2y=30
40-2y=30 . subtract 40 from both sides
-2y=-10 . divide both sides by-2
y=5
Answer:
Step-by-step explanation:
1. Find two numbers that add to make the coefficient of x (in this case, -5) and that multiply to make the constant term multiplied by the coefficient of x^2 (in this case, -2 x 3 = -6)
Two numbers that work are -6 and +1
-6 x +1 = -6
-6 + -1 = -5
2. Split the middle term into the two numbers that you found.
3x^2 -6x +x -2 = 0
I've put the -6 on the left side because in our next step, when we factorise, it will be easier than having the numbers the other way around.
3. Factorise the left side by taking out common factors from each pair. The pairs I'm talking about here are '3x^2 and -6x', and 'x and -2'
3x (x-2) +1 (x-2) = 0
4. You now have two numbers both being multiplied by the term x-2. We can rearrange this equation to give us two brackets being multiplied by each other.
(3x + 1) (x-2) = 0
5. According to the Null Factor Law, if two terms are multiplied together and the result is 0, then one of those terms must be 0. Make both terms equal to 0 and solve each for x.
3x + 1 = 0 x-2 = 0
3x = -1 x = 2
x = -1/3
6. The solutions to this equation are x = 2 and x = -1/3
3x7 + 2x3 = 22 + 6 = 28 is the area
By taking the quotients between the areas, we see that:
<h3>
How to find the probabilities?</h3>
First we need to find the areas of the 3 shapes.
For the triangle, the area is:
T = 3*5/2 = 7.5
For the blue square, the area is:
S = 3*3 = 9
For the rectangle, the area is:
R = 10*6 = 60
Now, what is the probability that a random point lies on the triangle or in the square?
It is equal to the quotient between the areas of the two shapes and the total area of the rectangle, this is:
P= (7.5 + 9)/60 = 0.275
b) The area of the rectangle that is not the square is:
A = 60 - 9 = 51
Then the probability of not landing on the square is:
P' = 51/60 = 0.85
If you want to learn more about probability:
brainly.com/question/25870256
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