Answer:
       = 18.7%
Explanation:
<em>A portfolio is a collection of assets/ investment. The return on a portfolio is the weighted average of all the return of the individual assets weighted according to the percentage of total funds allocated to each assets.</em>
Expected return on portfolio:
E(R) =(  Wa*Ra) + (Wb*Rb)
   Wa   =   56%   ,   Wb = 100-56 = 44%
Ra = 12%, Rb = 24%
 E(R) = (0.56*24%) + (0.44× 12%)
        = 18.7%
 
        
             
        
        
        
Answer:
The correct option is;
D. Prepare by studying problems ahead of the meeting and listening carefully
Explanation:
Positive workplace behaviors in the meetings include preparation for the meeting to make the meeting productive for you and the other participants by ensuring; 
1) Understanding the purpose of the meeting 
2) Find out about the meeting agenda
3) To prepare for meetings 
4) Make adequate preparation for the meeting
5) Know other attendees
6) Acquire and send out relevant information
It is important to study the problems ahead of the meeting and listen carefully to avoid being the one to ask others what the meeting was for when you join the meeting
Ensure the purpose for being at the meeting is clear and the meeting agenda is well known as well as what knowledge is expected and what is to be discussed.
 
        
                    
             
        
        
        
Based on historical perspective, the age range of the early game designers is between <u>40 to 60years old.</u><u> </u>Also, the gender for which the games were being designed is <u>male</u>.
<h3>History of Game Designs.</h3>
The history of game designs can be traced to William Higinbotham, a Physicist who created the first video game in 1958 at the age of 48 years.
William Higinbotham created the first video game during the Brookhaven annual visitors day to lighten the exhibition show.
The video game he created was tennis, known as "Tennis for Two," and the men in attendance played it.
Hence, in this case, it is concluded that the game designers were <u>men</u>, and they are in the age range of <u>40 to 60 years</u>.
Learn more about the video game industry here: brainly.com/question/14468591
 
        
             
        
        
        
Answer:
EXPLAINING STRESSFUL EVENTS BY ATTRIBUTING THEM TO A TEMPORARY SITUATION.
Explanation:
Attribution theory deals with how the social perceiver uses information to arrive at causal explanations for events. It examines what information is gathered and how it is combined to form a causal judgment.
Explanatory style is the characteristic, habitual way individuals explain the causes of good and bad events they experience. 
Stressful events can either be good or bad. People may attribute stressful events to factors that are either temporary or permanent and specific or universal.
Carmela's thought means she is explaining her stressful work (event) by attributing it to a temporary situation since she thinks she will get the hang of it in a few months.
Therefore, an example of the explanatory style is EXPLAINING STRESSFUL EVENTS BY ATTRIBUTING THEM TO TEMPORARY EVENTS.
 
        
             
        
        
        
The above is referred to Net cash flow. Net cash flow to the difference between an organization's trade inflows and surges out a given period. In the strictest sense, net income alludes to the adjustment in an organization's money adjust as point by point on its income explanation. Cash flow is the cash that comes in and leaves an organization. It is the era of salary and the installment of costs. Money inflows result from either the era of income through the offering of products and enterprises, cash acquired, or cash earned through ventures.