Answer:
hYou are designing an exciting new adventure game and you want to attempt to explain where items that are carried by the player are being kept. What inventory system should you use to this? O visual grid approach hyperspace arsenal weighted inventory pseudo-realistic
Explanation:
I don’t know why it doesn’t have that
Answer:
That you will find something, that you need or just something you find useful. And something that might take your interest.
Answer:
Explanation:
False there is ALWAYS a central server!
plz mark me brainliest
Int a, b;
cout<<"write to numbers";
cin>>a>>b;
cout<