See it's option C because 3-D visualising means creating graphical content in computers now if we are creating it in computer means we are working with software so option C is correct there.
Answer:
// Python code
username=input("Type your name: ")
desc=input("Describe yourself: ")
f=open('profile.html','w')
html="<html>\n"+\
"<head>\n"+\
"</head>\n"+\
"<body>\n"+\
"<center>\n"+\
"<h1>"+username+"</h1>\n"+\
"</center>\n"+\
"<hr/>\n"+\
desc+"\n"\
"<hr/>\n"+\
"</body>\n"+\
"</html>\n"
f.write(html)
f.close()
Code for profile.html file
<html>
<head>
</head>
<body>
<center>
<h1>Jon Doe</h1>
</center>
<hr/>
A software engineer working at a startup.
<hr/>
</body>
</html>
Explanation:
- Get the name and description of user as an input.
- Write HTML content by opening the file.
- Create and develop the essential HTML syntax.
- Write the information into the HTML file and finally close the file.
- Write the HTML code in the profile.html file.
Source from extension , report layout extension for animation are,and graphics interchange format.
<h3>What is the report ?</h3>
It is layout which includes and primarily based totally animations. The complete abbreviation of is Small Web Format.
I assume the solution A.graphics interchange format. is the maximum accurate answer, it could be established from analyzing books and records on internet.
Read more about the animation :
brainly.com/question/18260878
#SPJ4
Answer:
#include<iostream>
using namespace std;
class Money{
private:
int dollars;
int cents;
public:
Money(int d=0, int c=0){
setDollar(d);
setCent(c);
}
void setDollar(int d){
dollars = d;
}
void setCent(int c){
cents = c
}
int getDollar() {
return dollars;
}
int getCent() {
return cents;
}
double getMoney(){
return (dollars + (cents/100));
}
};
// testing the program.
int main(){
Money Acc1(3,50);
cout << M.getMoney() << endl;
Money Acc2;
Acc2.setDollars(20);
Acc2.setCents(30);
cout <<"$" << Acc2.getDollars() << "." << Acc2.getCents() << endl;
return 0;
}
Explanation:
The C++ source code defines the Money class and its methods, the class is used in the main function as a test to create the instances of the money class Acc1 and Acc2.
The object Acc2 is mutated and displayed with the "setDollar and setCent" and "getDollar and getCent" methods respectively.