The block most effectively keep a sprite from moving off the screen if if on edge, bounce. Hence option B is correct.
<h3>
What is screen?</h3>
Screen is defined as a portable or stationary object that offers shelter, acts as a partition, etc., and often consists of a covered frame. Screening is defined as the procedure of locating or choosing individuals from a community according to one or more selection criteria.
The block will kept more perfectly if one of the edge there is bounce so that the box will not fall from the sprite.
Thus, the block most effectively keep a sprite from moving off the screen if if on edge, bounce. Hence option B is correct.
To learn more about screen, refer to the link below:
brainly.com/question/23902291
#SPJ1
Answer:
False
Explanation:
A Domain Based Security. "Domain Based Security", abbreviated to "DBSy", is a model-based approach that is being used in analyzing information security risks in a business context and offers an apparent, understandable and direct mapping among the risks and the security controls needed to handle them.
While A security domain is the list of items a subject is permitted to access. More largely defined, domains are collections of subjects and objects with related security requirements.
The answer is C) Availability.
Although the company is addressing scalability by adding more servers, the question is asking for security requirement. Therefore we need to choose one of the principles from CIA triad which includes confidentiality, integrity, and availability.
Integrity involves keeping the data accurate and confidentiality involves keeping the data between the sender and intended recipient(s). That being said, scalability and availability are the possible answers.
C) Availability is the best answer because it is part of the CIA triad.
Note: Another resource to look at for cyber security principles would be the Parkerian Hexad.
Answer:
Forward the packet to the next hop router specified by the route network 0.0.0.0
Explanation:
Answer: Sounds like you are talking about “Distributed memory systems” which use multiple computers to solve a common problem, with computation distributed among the connected computers (nodes) and using message-passing to communicate between the nodes.