Increased inhibitions and a decreased likelihood that all members will contribute to the discussion is the following issues should NOT be expected when interacting with teammates via information technology
b. Increased inhibitions and a decreased likelihood that all members will contribute to the discussion.
<u>Explanation:</u>
In information technology, social behaviour will effect more powerful in industries. In digital medial those use mobile everybody is a media person, easily share the important to social media and sharing person doesn’t aware of the effect of sharing the information.
If a piece of information is received or send both the sender and receiver should be aware of the importance of information make sure it should not be shared outside the group members or the world.
Once import information shared outside the world it can stop any given point time.
Answer:
California Identity Theft Statute
Explanation:
The California Identity Theft Statute, also referred to as the Penal Code 530.5 PC is a statute that clearly provides a definition of what the crime of identity theft actually is. Identity theft is a crime committed when the personal identifying information of another person is taken and used unlawfully or fraudulently. The statute further provide ample information to victims of identity theft in order to avert such occurrence or further damage.
The answer to your question is,
D. Toggle Filter. You don't want to remove the filter, you just want to see the difference.
-Mabel <3
Rapid Application Development is the specific term
A type of animated character that represents a user in the virtual world, which is used to move throughout the world and interact with other characters and objects is called an <u>avatar</u>.
<h3>What is an avatar?</h3>
An avatar can be defined as a type of animated character that is designed and developed by a software developer to represent a user or player in the virtual world, which is used to move throughout the world and interact with other characters and objects.
In gaming technology and software development, an avatar is typically used to denote a user's (player's) character in the gaming world, virtual world or computer-simulated environment, either in two-dimensional (2D) or three-dimensional (3D).
Read more on avatar here: brainly.com/question/26479902