These were later renamed to "Specialized Technology" and "Simscape Components" to help explain this difference.
Specialized Technology (Second Generation) is a Simulink based library and has been around for longer. It can still connect to Simscape, but in the same way you can connect Simulink models to Simscape -- that is, you need converters and sometimes to break algebraic loops, etc. It also has more dedicated electrical power systems capabilities. If your model will be only power systems, and especially if it's a larger model, I'd recommend this one.
Simscape Components (Third Generation) is built using the Simscape language and therefore connects directly with other Simscape blocks. If you plan to use other Simscape domains like mechanical, hydraulic, etc. I'd recommend this one.
Answer:
The correct answer to this question is "Name".
Explanation:
In the programming language, the object is a part of the object-oriented programming language (oops).In all (oops) programming language we use class and object. where class is a collection of data member and member function, and object is a real-world entity. An Object is an instance of a Class. When a class is created, no memory is assigned but when we create the object of the class then memory is allocated.
In this question except option (d), all options are wrong.
Answer:
C. Rulers indicate the margins, tabs, and indents in a presentation slide.
Explanation:
The status bar appears at the bottom of the page, and it never displays options the options to style the slides. And the toolbar never displays the thumbnails of the slides, as well as the document area never provides a list of the commands for creating, formatting or editing the presentations. However, the rules do indicates the margins, tabs, and indents in a presentation slide. Hence C. is the right option.
Answer:
Check the explanation
Explanation:
#define _MULTI_THREADED
#include <pthread.h>
#include <stdio.h>
#include <errno.h>
#define THREADS 2
int i=1,j,k,l;
int argcG;
char *argvG[1000];
void *threadfunc(void *parm)
{
int *num;
num=(int*)parm;
while(1)
{
if(i>=argcG)
break;
if(*num ==1)
if(argvG[i][0]=='a' ||argvG[i][0]=='2'||argvG[i][0]=='i' ||argvG[i][0]=='o' ||argvG[i][0]=='u')
{
printf("%s\n",argvG[i]);
i++;
continue;
}
if(*num ==2)
if(!(argvG[i][0]=='a' ||argvG[i][0]=='2'||argvG[i][0]=='i' ||argvG[i][0]=='o' ||argvG[i][0]=='u'))
{
printf("%s\n",argvG[i]);
i++;
continue;
}
sched_yield();
}
return NULL;
}
int main(int argc, char *argv[])
{
pthread_t threadid[THREADS];
int rc=0;
int loop=0;
int arr[2]={1,2};
argcG=argc;
for(rc=0;rc<argc;rc++)
argvG[rc]=argv[rc];
printf("Creating %d threads\n", THREADS);
for (loop=0; loop<THREADS; ++loop) {
rc =pthread_create(&threadid[loop], NULL, threadfunc,&arr[loop]);
}
for (loop=0; loop<THREADS; ++loop) {
rc = pthread_join(threadid[loop], NULL);
}
printf("Main completed\n");
return 0;
}
The below attached image is a sample output
Answer:
#include <iostream>
using namespace std;
struct StudentType{
string studentName;
int studentId;
}
int n;
char answer[20];
int main(){
cout<< "Enter the size of the array: ";
cin >> n;
StudentType *student = new StudentType(n);
for (int i = 0; i < n; i++){
int name;
int number;
cin>> name;
cin >> number;
student[i].studentName = name;
student[i].studentId = number;
}
for (int i = 0; i < 20; i++){
cout<< "Enter answers: ";
cin >> ans;
answer[i] = ans;
}
}
Explanation:
The C++ source code has three global variables namely, answer which is an array of character data type, StudentType which is a structure data type and the integer variable n. The main function declares and initializes the dynamic-spaced student array of the structure datatype with the n variable.