Answer:
56
Step-by-step explanation:
Answer:
(2, 1 )
Step-by-step explanation:
Using the Section formula
For endpoints (x₁, y₁ ) and (x₂, y₂ ) partitioned in the ratio m : n
Then coordinates of point are
[ , ]
Here m = 5, n = 2, (x₁, y₁ ) = (- 3, - 9), (x₂, y₂ ) = (4, 5), thus partitioned point
= [ , ]
= [ , ]
= ( , )
= (2, 1 )
Step-by-step explanation:
Since ray GI bisects ∠FGH, we know that the ray is in the middle of the angle, since it is a bisector. That means that both angles have the same value. ∠FGI is equal to 51º. Since we know that both of the angles are the same value, that makes m∠IGH also equal to 51º. To find the angle of m∠FGH, we add both angles together to get our answer: 102º.
Answers:
m∠IGH = 51º
m∠FGH = 102º
Answer:
1/4
Step-by-step explanation:
The sample space of an event is the list of all possible outcomes.
Let F represent moving forward and B represent moving backward. This makes the sample space for the game
F1, F2, F3, F4, F5, F6
B1, B2, B3, B4, B5, B6
There are 6 ways to move backward; only 3 of these are even numbers.
This is 3 ways out of 12 possible moves; this makes the probability
3/12 = 1/4
This is a line portrayed in point-slope form.
First, put a point at (0, -1). This is your y-intercept.
Next, go down 4 units and to the right one unit. Place a point at (1, -4). Then go down another 4 units and right once more. Place a point at (2, -8).
Now, go back to your y-intercept and go up 4 units and to the left one unit. Place a point at (-1, 3).
Finally, draw a line connecting all your points.