Answer:
Answered below
Explanation:
public ArrayList<Integer> removeRange(ArrayList<Integer> X, int min, int max){
int i; int j;
//Variable to hold new list without elements in //given range.
ArrayList<Integer> newList = new ArrayList<Integer>();
//Nested loops to compare list elements to //range elements.
if(max >= min){
for( i = 0; i < x.length; I++){
for(j = min; j <= max; j++){
if( x [i] != j){
newList.add( x[i] );
}
}
}
return newList;
}
}
Answer:
A(n) <u>Cipher</u> or crypto-system is an encryption method or process encompassing the algorithm, key(s) or crypto-variable(s), and procedures used to perform encryption and decryption.
Explanation:
- Cryptography is such a technique that is used for the secure transfer of the information. We make codes for this purpose.
- Cryptosystem is such a system in cryptography is simply an encryption method that has three algorithms. One algorithm is used for the generation of key, one for encryption and decryption.
- Encryption is a process of converting the information in a data that is not understandable and decryption, this non-understandable data is converted into information so that we can read it.
Answer:
An algorithm, for the non-programmers among us, is a <u><em>set of instructions that take an input, A, and provide an output, B, that changes the data involved in some way</em>.</u> Algorithms have a wide variety of applications. In math, they can help calculate functions from points in a data set, among much more advanced things.
Explanation:
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Answer:
vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
Explanation:
A shader fragment is the same as a shader for pixels.
A major distinction is that a shader of the vertex can alter the vertices characteristics. whixch are the end points of polygon
On the other side, the fragment shader is responsible for the display of the pixels between the vertices. They are interpolated by particular guidelines between the specified vertices.
On each vertex, vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
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