Answer: B. judgment
Explanation: To critique a work of art, there are a 4 steps method:
<u>Description</u>: describe everything you see in the work: name of the artist, the title, what you observe, what media he/she used, the year it was created;
<u>Analysis</u>: describe how the artist uses the <u>elements of art</u> (line, shape, color, texture, space) and the <u>principles</u> <u>of</u> <u>design</u> (balance, movement, pattern, emphasis, contrast);
<u>Interpretation</u>: try to explain what is the meaning of the art, why the artist created it, what was he/she's idea for it, based on the 2 previous steps;
<u>Judgment</u> <u>or</u> <u>Evaluate</u>: make an opinion of why the art is worth it based on the other steps and give reasons for liking or disliking, its importance or the way it make you feel;
After going through each step, your evaluation or opinion will be expressed in the 4th step: Judgment.
A spreadsheet program is a computerized - simulations of paper accounting worksheets. The program operates on data entered in cells of a table
C) team leader is the answer
One step is to right click on the word to add it to her personal dictionary. or, <span><span>Press F7. Word starts the spelling and grammar checking utility. </span><span>Make corrections, as appropriate, when prompted.
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However, one can create a macro that would do the conversions :
1) Identify a list of words whose spelling you want to convert.2) Turn on the macro recorder. 3) Use the Replace feature to replace the spellings.4) Turn off the macro recorder.
The macro will do a conversion from one to the other. Later, as we have more words that need to be automatically replaced, we can just edit the macro and add those words.
Not sure what quizScore1-5 is, but here it is. Also, I'm not entirely sure what language you're working with here, but null can't be returned as an integer. If it were a string, for example, it'd be possible as string is an object reference type.
public int getData(int dataNumber)
{
if (dataNumber == 1)
return quizScore1;
else if (dataNumber == 2)
return quizScore2;
else if (dataNumber == 3)
return quizScore3;
else if (dataNumber == 4)
return quizScore4;
else if (dataNumber == 5)
return quizScore5;
else
return 0;
}