60 because all of the sides are equal
Steps:
1) determine the domain
2) determine the extreme limits of the function
3) determine critical points (where the derivative is zero)
4) determine the intercepts with the axis
5) do a table
6) put the data on a system of coordinates
7) graph: join the points with the best smooth curve
Solution:
1) domain
The logarithmic function is defined for positive real numbers, then you need to state x - 3 > 0
=> x > 3 <-------- domain
2) extreme limits of the function
Limit log (x - 3) when x → ∞ = ∞
Limit log (x - 3) when x → 3+ = - ∞ => the line x = 3 is a vertical asymptote
3) critical points
dy / dx = 0 => 1 / x - 3 which is never true, so there are not critical points (not relative maxima or minima)
4) determine the intercepts with the axis
x-intercept: y = 0 => log (x - 3) = 0 => x - 3 = 1 => x = 4
y-intercept: The function never intercepts the y-axis because x cannot not be 0.
5) do a table
x y = log (x - 3)
limit x → 3+ - ∞
3.000000001 log (3.000000001 -3) = -9
3.0001 log (3.0001 - 3) = - 4
3.1 log (3.1 - 3) = - 1
4 log (4 - 3) = 0
13 log (13 - 3) = 1
103 log (103 - 3) = 10
lim x → ∞ ∞
Now, with all that information you can graph the function: put the data on the coordinate system and join the points with a smooth curve.
Answer:
Step-by-step explanation:
Numerator
sin
x
cos
y
+
cos
x
sin
y
−
[
sin
x
cos
y
−
cos
x
sin
y
)
=
sin
x
cos
y
+
cos
x
sin
y
−
sin
x
cos
y
+
cos
x
sin
y
=
2
cos
x
sin
y
Denominator
cos
x
cos
y
−
sin
x
sin
y
+
cos
x
cos
y
+
sin
x
sin
y
=
cos
x
cos
y
−
sin
x
sin
y
+
cos
x
cos
y
+
sin
x
sin
y
=
2
cos
x
cos
y
---------------------------------------------------------------
left side can now be expressed as
2
cos
x
sin
y
2
cos
x
cos
y
=
2
cos
x
sin
y
2
cos
x
cos
y
=
sin
y
cos
y
and
sin
y
cos
y
=
tan
y
=
right side hence proved
Answer:
The sample space
Step-by-step explanation:
By definition, the sample space is the set composed by all the possible outcomes of your random variable. In this case, the random variable is 4 sided dice, so the sample space is

Alright, we're in the home stretch here :) All you need to remember is that i² = -1. Otherwise, it is the same as FOIL
(3-2i)(1+7i)
3-2i+21i-14i² ← Replace the i² with -1, then simplify like numbers
3+19i+14
17+19i or C