Answer:
Trap is a software interrupt that occurs when there is a system call, while hardware interrupt occurs when a hardware component needs urgent attention.
Explanation:
Interrupt is an input signal that disrupt the activities of a computer system, giving immediate attention to a hardware or software request.
In trap interrupt, the system activities are stop for a routine kernel mode operation, since it has a higher priority than the user mode. At the end of the interrupt, it switches control to the user mode.
The hardware interrupt is a signal from hardware devices like the input/output devices, storage and even peripheral devices that draws an immediate attention of the processor, stopping and saving other activities and executing the event with an interrupt handler.
The right ventricle contracts, and blood is forced through the pulmonary semilunar valve into the pulmonary artery. It then travels to the lungs. Hope this helps!
Answer:
A game is built from a combination of sub-tasks in order to provide the best experience to the user and make sure that the interface is comprises of only the results of the ongoing sub-tasks to provide a higher degree of data abstraction.
Data abstraction refers to the process of representing the essential information without including the background details. Rolling a dice is preferred to be a sub-task so that the user only gets to know about the result of the roll and does not have to wait for or anticipate the result. Moreover, a game may consist of n number of sub-tasks so it is not a good idea to include them in the main framework and are preferred to be abstracted.
2 is tha answer to Why should cloud computing not be a set of silos? Provide real or made up examples of why incompatible solutions will fail in IT.?