Answer:
count_land = count_air = count_water = 0
while True:
s = input("Enter a string: ")
if s == "xxxxx":
break
else:
if s == "land":
count_land += 1
elif s == "air":
count_air += 1
elif s == "water":
count_water += 1
print("land: " + str(count_land))
print("air: " + str(count_air))
print("water: " + str(count_water))
Explanation:
*The code is in Python
Initialize the variables
Create a while loop that iterates until a specific condition is met. Inside the loop, ask the user to enter the string. If it is "xxxxx", stop the loop. Otherwise, check if it is "land", "air", or "water". If it is one of the given strings, increment its counter by 1
When the loop is done, print the number of strings entered in the required format
Alt and tab to switch to open applications
Multiply what he makes a month by six
Answer:
<h2>I would recommend Python Programming language</h2>
Explanation:
The major reason i recommend python is that It has a ton of resources, and community support, such that it is practically impossible to get stuck while carrying out a project
Python is easy,and lets you build more functions with fewer lines of code.
More so, provides a stepping stone to learning other code and it is a very flexible language
Answer: royalties earned
Explanation:
In areas such as the looping scores, temp tracks and adaptive scores, there are similarities when composing for games and when composing for movies.
The area where there is difference when composing for games and composing for movies is the royalties earned. The interest that is earned on royalties for both cases are different.