Answer:
a) Generate a new public and private key
Explanation:
You encrypt a message using the recipient's public key and the recipient decrypts the message using his own private key. Only the public key can be known by an external agent. The private key is for the individual and is not expected to be shared. In the event that the recipient cannot decrypt the message, it is unsafe to send one's private key to him. He does not even need one's private key to decrypt the message, he needs his own private key.
The best thing to do is to generate another means of security by generating new public and private key so that the sender encrypts the message with the new public key and the receiver decrypts it using his new private key.
Option B is wrong because, if the encryption is removed, the aim, which is to secure the message from intruders is not achieved.
Answer:
midpoint i'm pretty sure. :)
Explanation:
This may be considered particularly appropriate since, due to the room-based nature of traditionalMUDs<span>, ranged combat is typically </span>difficult<span> to implement, resulting in </span>most MUDs<span> equipping characters mainly with close-combat weapons.</span>
Answer:
Explanation:
The Hexa-decimal numbers have base 16 and includes numbers:
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E and F
The given steps are performed to convert a decimal number to hexa-decimal number, here to convert decimal number 35 to hexa-decimal number:
- Divide 35 by 16
- Note the remainder, r which is 3 here and quotient which is 2
- Again divide 2 (quotient) by 16 and note the remainder, r' which is 2 and quotient is 0
- We will stop here as the quotient is now 0. Usually division by 16 is repeated until we get quotient = 0
- Now arrange the remainder in reverse order to get the hexa-decimal number as r'r
- The hexa-decimal number is