Answer:
graph
Explanation:
I don't know anything else that would be a visual representation of data.
Answer:
a block of data inside the paket
Answer: Program for bit stuffing in C
#include<stdio.h>
int main()
{
int i=0,count=0;
char data[50];
printf("Enter the Bits: ");
scanf("%s",data); //entering the bits ie. 0,1
printf("Data Bits Before Bit Stuffing:%s",databits);
printf("\nData Bits After Bit stuffing :");
for(i=0; i<strlen(data); i++)
{
if(data[i]=='1')
count++;
else
count=0;
printf("%c",data[i]);
if(count==4)
{
printf("0");
count=0;
}
}
return 0;
}
Explanation:
bit stuffing is the insertion of non-information bits during transmission of frames between sender and receiver. In the above program we are stuffing 0 bit after 4 consecutive 1's. So to count the number of 1's we have used a count variable. We have used a char array to store the data bits . We use a for loop to iterate through the data bits to stuff a 0 after 4 consecutive 1's.
Answer:
Jacob Gardner - Lucas Robinson - Caden Boothe - Michael Armstrong
Explanation:
According to clue 4, Lucas's house is not the first, and he has a house on his right, so it can only be house 2 or house 3. Therefore, Caden's house (which is on the right right of Lucas's), it can only be house 3 or house 4.
In turn, track 1 says that Michael's house is not next to Lucas's, so it can be 1 (if Lucas's house is 3) or 4 (if Lucas's house is in 2).
Track 2 says that there is a house before Michael's, which eliminates the possibility that Michael's house is number 1 (there would be no previous house). Thus, in addition, Lucas's house turns out to be 2 (Michael's house is not next door) and Caden's is 3, while Jacon's is house 1.
Jacob - Lucas - Caden - Michael
In turn, regarding surnames, clue 2 says that Robinson's house is after Gardner's and before Michael's. Thus, Robinson can be the last name of Jacob or Lucas, and Gardner that of Lucas or Caden. Now, since Boothe's house is just before Armstrong's, the order would be as follows:
Jacob Gardner - Lucas Robinson - Caden Boothe - Michael Armstrong
Answer:
A class is like a blueprint of object.
Explanation:
A class defines the kinds of data and the functionality their objects will have.
A class enables you to create your own custom types by grouping together variables of other types, methods and events.
In C#, we can create a class using the class keyword.
Here's a sample program:
using System;
namespace ConsoleApplication
{
public class Test
{
public static void Main()
{
Add a1 = new Add(70, 50);
a1.AddNumbers();
Console.ReadLine();
}
}
class Add
{
private int row;
private int column;
public Add(int r, int c)
{
row = r;
column = c;
}
public void AddNumbers()
{
Console.WriteLine(row+column);
}
}
}
output: 120
Explanation of the program:
I have created a class named Add. Within a class, row and column are two fields and AddNumbers() is a method. We also have constructor to initialize row and column.
In main method, If I need to invoke members of the class, I must create an instance of the class. We can create any number of instances using the single class.IN our program, a1 is the reference variable using which we can invoke members of the class. I invoked function in the class and passed arguments to the constructor while creating an instance.
Those values are assigned to method variables and it operated the addition. Thus the output is 120.