Answer:
12 3 0 3 12
Step-by-step explanation:
Just plug in each value in the table in as x so when you plug in -2 that would be 3(-2)^2. -2x-2=4. 4x3=12. :)
Answer:
<em>(a) x=2, y=-1</em>
<em>(b) x=2, y=2</em>
<em>(c)</em> 
<em>(d) x=-2, y=-7</em>
Step-by-step explanation:
<u>Cramer's Rule</u>
It's a predetermined sequence of steps to solve a system of equations. It's a preferred technique to be implemented in automatic digital solutions because it's easy to structure and generalize.
It uses the concept of determinants, as explained below. Suppose we have a 2x2 system of equations like:

We call the determinant of the system

We also define:

And

The solution for x and y is


(a) The system to solve is

Calculating:





The solution is x=2, y=-1
(b) The system to solve is

Calculating:





The solution is x=2, y=2
(c) The system to solve is

Calculating:





The solution is

(d) The system to solve is

Calculating:





The solution is x=-2, y=-7
Answer:
Correct
not mutually exclusive events 1 to 12 and red
Correct
mutually exclusive events 1 to 12 and 25 to 36
Correct
not mutually exclusive events 1 to 18 and odd
Correct
mutually exclusive events black and red
Correct
not mutually exclusive events even and black
Step-by-step explanation:
I think it is game engine developer or ui