Answer:
The correct option for this question is File.
Explanation:
Answer:
1. Classes and objects
2. Inheritance
3. Polymorphism
4. Data hiding/ encapsulation
5. Interfaces.
Explanation:
Classes and objects depict the major component of the OOP (object oriented programming). It explains the object like a ball in a soccer game development.
The inheritance is like the subclass of the object. Data hiding is a stage in oop where the codes or data are hidden from another users.
In the polymorphism stage, the object is given the ability to change to a sub-object, while in the interface stage a function or method signature is defined without implementing it.
Answer:
don't overuse special effects, match special effects to content, use consistent transitions for each slide
Explanation:
I found this on quizlet.
Answer / Explanation:
#include <iostream>
using namespace std;
int main()
{
int userNum = 0;
userNum = 20;
cout << userNum << " ";
while (userNum > 1)
{
userNum = userNum/2;
cout << userNum << " ";
}
cout << endl;
return 0;
}
However, we should note that the above codes divides properly but when it gets to 0, it will always give output as 0 instead of terminating the program.
Hence to make it terminate, we include:
while (userNum > 1)
{
cout << userNum << " ";
userNum = userNum/2;
}
The above code alternatively should be replaced with int userNum = 0; .
Also, for the sake of industry best standard and the general principle, we can say:
The general principle is:
while ( <conditional> )
{
// Use the data
// Change the data as the last operation in the loop.
}
A for loop provides natural placeholders for these.
for ( <initialize data>; <conditional>; <update data for next iteration> )
{
// Use the data
}
If you were to switch to using a for loop, which I recommend, your code would be:
for ( userNum = 20; userNum > 0; userNum /= 2 )
{
cout << userNum << " ";