Pull the other end of each cable through the back of the electrical box for the switch<span> that controls it, then strip the end of the cable with a knife and </span>separate<span> the </span><span>wires.
</span>
<u>Answer:</u>
<em>Digital audio </em>
<u>Explanation:</u>
A transducer is a devices which converts energy in one form to another. A speaker is one type of transducer which converts electrical energy into mechanical energy.
<em>Lossless audio:</em> It is a compressed audio format where it stores the audio occupying lesser space without losing any data and can be stored in the digital medium.
<em>Analogy audio:</em> Recording audios in original sounds. Before coming into digital world, records are recorded on the magnetic tape.
<em>Digital audio:</em> Converting audio in 0’s and 1’s which the computer understands.
Answer:
class MarblesBoard(object):
def __init__(self, seq):
self.seq = list(seq)
def switch(self):
temp = self.seq[0]
self.seq[0] = self.seq[1]
self.seq[1] = temp
def rotate(self):
temp = self.seq[0]
for i in range(1, len(self.seq)):
self.seq[i-1] = self.seq[i]
self.seq[-1] = temp
def is_solved(self):
for i in range(len(self.seq)):
if i != self.seq[i]:
return False
return True
def __str__(self):
return ' '.join(list(map(str,self.seq)))
def __repr__(self):
return ' '.join(list(map(str,self.seq)))
class Solver(object):
def __init__(self, board):
self.board = board
def solve(self):
steps = 0
while not self.board.is_solved():
if self.board.seq[0] > self.board.seq[1] and self.board.seq[0] != len(self.board.seq) - 1:
self.board.switch()
else:
self.board.rotate()
print(self.board)
steps += 1
print('Total steps:', steps)
Explanation:
The Python class MarblesBoard creates an object of the board game used in the Solver class object instance and it holds data or attributes of the player piece movement and the magic methods (__str__ and __repr__). The Solver object gets the switch and rotate movementt of the player and displays the total steps at the end of the game.