Answer:
Yorktown because we prepared mounths for it and it is literally when we won the war brainlist pls
Explanation:
Answer:
The correct answer is Encoding failure
Explanation:
Encoding failure in terms of psychology is defined as a brain phenomenom in which the brains is not able to create a concrete memory link of information that when is needed to be recalled is not going to be precise or you brain is not going to be able to call back any information at all either in short or long term memory. In Nancy's case this is what happens, as she is daydreaming about her college plans she is not paying enough attention and as a result of that procedes the Encoding failure and then not being able to remember about ENIAC being the first functioning digital computer.
Answer:
C.
Explanation:
Taxes fund government activities such as roads.
Answer: B. Punishment
Explanation: There are different learning processes, one of such is operant conditioning which is an associative type of learning process which is used to modify a stimulus or behavior. These modifications are made using either reinforcement or punishment.
Punishment is used to reduce or completely eliminate a behavior or stimulus. It is a change that occurs after a stimulus such that it reduces or completely eliminates the occurrence of such behavior again in the future. While reinforcement increase the chances of reoccurence of such behavior.
Answer:
Behavioral measure
Explanation:
Behavioural measure refers to the tests and procedures which are used in research to collect knowledge from a study topic, here the observation of behaviors in a subject is recorded by researchers.
Participants were asked to consume either 8, 16, 24, or 32 ounces of alcohol. They were then asked to recite the English alphabets as quickly as possible. In this scenario, the number of failed attempts it takes for the participants to correctly recite the alphabets will be an example of a BEHAVIOURAL measure.
Behavioral measure are used to gather knowledge about the traits by analyzing their overt conduct in highly organized miniature scenarios.