A group of mathematical symbols that express a relationship or that are used to solve a problem is a FORMULA
Answer:
108
Step-by-step explanation:
x=number
X
___. = 18
6
Multiply 6 on both sides to get X by itself
18x6=108
x=108
Answer:
B, Work with the math instructors to create a list of students currently taking a math class. Randomly select
Step-by-step explanation:
Let's think of each scenario at a time.
(A) We select 100 students enrolled in college randomly that should be fine because we are taking only students that can take classes. this rules out faculty members and any other persons but also there may be students that will never take any math course as part of their study plan, this is ruled out on that basis.
(B)if we take 100 students from the list of math instructor, that will ensure that we have taken students that are taking math class now, and math is part of their study plan, seems fine.
(C) visiting cafeteria randomly on multiple days will give us random persons that may not even be enrolled in university. this can be ruled out on that basis.
(D)Ten class at random and surveying each student in every class will make sampling size large or small depending on students enrolled in each of the class this will not give us reliable results.
We can conclude that (B) is the beast method for obtaining reliable results.
bearing in mind that the hypotenuse is never negative, since it's just a distance unit, so if an angle has a sine ratio of -(5/13) the negative must be the numerator, namely -5/13.
![\bf cos\left[ sin^{-1}\left( -\cfrac{5}{13} \right) \right] \\\\[-0.35em] ~\dotfill\\\\ \stackrel{\textit{then we can say that}~\hfill }{sin^{-1}\left( -\cfrac{5}{13} \right)\implies \theta }\qquad \qquad \stackrel{\textit{therefore then}~\hfill }{sin(\theta )=\cfrac{\stackrel{opposite}{-5}}{\stackrel{hypotenuse}{13}}}\impliedby \textit{let's find the \underline{adjacent}}](https://tex.z-dn.net/?f=%5Cbf%20cos%5Cleft%5B%20sin%5E%7B-1%7D%5Cleft%28%20-%5Ccfrac%7B5%7D%7B13%7D%20%5Cright%29%20%5Cright%5D%20%5C%5C%5C%5C%5B-0.35em%5D%20~%5Cdotfill%5C%5C%5C%5C%20%5Cstackrel%7B%5Ctextit%7Bthen%20we%20can%20say%20that%7D~%5Chfill%20%7D%7Bsin%5E%7B-1%7D%5Cleft%28%20-%5Ccfrac%7B5%7D%7B13%7D%20%5Cright%29%5Cimplies%20%5Ctheta%20%7D%5Cqquad%20%5Cqquad%20%5Cstackrel%7B%5Ctextit%7Btherefore%20then%7D~%5Chfill%20%7D%7Bsin%28%5Ctheta%20%29%3D%5Ccfrac%7B%5Cstackrel%7Bopposite%7D%7B-5%7D%7D%7B%5Cstackrel%7Bhypotenuse%7D%7B13%7D%7D%7D%5Cimpliedby%20%5Ctextit%7Blet%27s%20find%20the%20%5Cunderline%7Badjacent%7D%7D)
![\bf \textit{using the pythagorean theorem} \\\\ c^2=a^2+b^2\implies \pm\sqrt{c^2-b^2}=a \qquad \begin{cases} c=hypotenuse\\ a=adjacent\\ b=opposite\\ \end{cases} \\\\\\ \pm\sqrt{13^2-(-5)^2}=a\implies \pm\sqrt{144}=a\implies \pm 12=a \\\\[-0.35em] ~\dotfill\\\\ cos\left[ sin^{-1}\left( -\cfrac{5}{13} \right) \right]\implies cos(\theta )=\cfrac{\stackrel{adjacent}{\pm 12}}{13}](https://tex.z-dn.net/?f=%5Cbf%20%5Ctextit%7Busing%20the%20pythagorean%20theorem%7D%20%5C%5C%5C%5C%20c%5E2%3Da%5E2%2Bb%5E2%5Cimplies%20%5Cpm%5Csqrt%7Bc%5E2-b%5E2%7D%3Da%20%5Cqquad%20%5Cbegin%7Bcases%7D%20c%3Dhypotenuse%5C%5C%20a%3Dadjacent%5C%5C%20b%3Dopposite%5C%5C%20%5Cend%7Bcases%7D%20%5C%5C%5C%5C%5C%5C%20%5Cpm%5Csqrt%7B13%5E2-%28-5%29%5E2%7D%3Da%5Cimplies%20%5Cpm%5Csqrt%7B144%7D%3Da%5Cimplies%20%5Cpm%2012%3Da%20%5C%5C%5C%5C%5B-0.35em%5D%20~%5Cdotfill%5C%5C%5C%5C%20cos%5Cleft%5B%20sin%5E%7B-1%7D%5Cleft%28%20-%5Ccfrac%7B5%7D%7B13%7D%20%5Cright%29%20%5Cright%5D%5Cimplies%20cos%28%5Ctheta%20%29%3D%5Ccfrac%7B%5Cstackrel%7Badjacent%7D%7B%5Cpm%2012%7D%7D%7B13%7D)
le's bear in mind that the sine is negative on both the III and IV Quadrants, so both angles are feasible for this sine and therefore, for the III Quadrant we'd have a negative cosine, and for the IV Quadrant we'd have a positive cosine.
Answer:
24 video games
Step-by-step explanation:
Let x represent number of video games.
We have been given that a video game store allows customers to rent games for $4.75 each. So the cost of renting x video games would be 4.75x.
We are also told that customers can also buys a membership for $54 annually, and video games would only cost $2.50 each. The cost of renting x video games after membership would be 2.50x + 54
To find the number of video-games that will cost same for both options, we will equate both expressions as:
4.75x = 2.50x + 54
4.75x - 2.50x = 2.50x - 2.50x + 54
Therefore, a customer would have rent 24 video games in a year in order for the two options to be equal.