NO SPEAK ENGLISH SORRYYYY
Answer:
3/4;4/4
very simple just make them like terms and count ok
please mark me as brainlist as brainlist
Answer:
B. Similar - AA
Step-by-step explanation:
Two angles in ∆ABC are congruent to two corresponding angles in ∆DEF. Thus, it follows that the third pair of angles of both triangles would also be congruent.
Therefore, the three sides of ∆ABC and corresponding sides of ∆DEF will be proportional to each other.
This satisfies the AA Similarity Criterion. Therefore, ∆ABC ~ ∆DEF by AA.
Answer:
a) -tan(π/4) = -1
b) -1/sin(π/3) = -(2/3)√3
Step-by-step explanation:
The given functions are reciprocals of the primary trig functions:
cot(x) = 1/tan(x)
csc(x) = 1/sin(x)
The tangent function has a period of π, and is equal to the cotangent of the complementary angle.
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<h3>a)</h3>
The given angle is an alias of -π/4, so we can write ...
cot(7π/4) = cot(-π/4) = -cot(π/4) = -tan(π/2 -π/4) = -tan(π/4)
-tan(π/4) = -1
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<h3>b)</h3>
csc(-π/3) = 1/sin(-π/3) = -1/sin(π/3) = -1/(√3/2) = -2/√3
-1/sin(π/3) = -2√3/3
Answer:
This lesson combines the Draw Loop that students first saw in Lesson 7 and the Counter Pattern that they learned in Lesson 8 to create programs with purposeful motion. By either incrementing or decrementing sprite properties, such as sprite.x, you can write programs that move sprites in expected patterns, instead of the randomization that we used in the past. The animations that students learn to create in this lesson lay the foundation for all of the animations and games that they will make throughout the rest of the unit.
Step-by-step explanation:
Just found this Onlie hope it helps