Answer:
A BorderLayout corresponds to a layout type where the components are organized along geographical directions represented by NORTH, SOUTH, EAST, WEST, and CENTER.
Explanation:
The layout class is awt determines the actual placement of components in the user interface. BorderLayout is a layout where the components are organized along geographical directions represented by NORTH, SOUTH, EAST, WEST, and CENTER. For example:
Panel p = new Panel();
p.setLayout(new BorderLayout());
p.add(new TextArea(), BorderLayout.CENTER);
p.add(new Button("Close"), BorderLayout.SOUTH);
This code segment will add a textarea at the CENTER of the interface and a button 'Close' towards the SOUTH.
Answer:
You should find a good game engine that is not hard. Unity and Unreal are some good ones.
You should also search for the programming language you like the most, and use engines that use that specific language.
Answer:
is there multiple choice or do i have to answer from my own words??
Answer:
Check the explanation
Explanation:
In C, int requires 4 butes to sotre a integer number. that means it requires 4*8 = 32 bits. The maximum number can be stored using 32 bits is

The first digit is used for sign. decimal equivalent to this number can be computed as

=
= 
That means int can store a up to 2147483646.
Testing with C code
#include<stdio.h>
int main()
{
int a = 2147483647; // a with max number
printf("%d\n",a);// printing max number
a = a+1;// adding one to the number
printf("%d\n",a);// printing the number after adding one
return 0;
}
THE OUTPUT
$ ./a.out
2147483647
-2147483648