Answer:
Ethos is a persuasion method that is used to establish a person's credibility in a topic to convince a person or many people to join their side by using their character/credibility.
Explanation:
Ethos is one of the three persuasion methods originated from Greek that means 'character'. Ethos is when a person establishes their credibility in an argument which is then used to persuade the audience through the persons 'character.' One example of this in modern day advertisement is using a celebrity to promote a product. If it's a celebrity people will find them more credible, then the audience will become more willing to buy the product.
They're two other persuasion methods used often in modern day advertisement that are called: pathos, and logos. Which means emotion and logic, pathos convincing someone buy using their emotions. A good example of pathos are animal rescue commercials. Logos is using facts/logic to persuade the audience. A good example of logos is a medical commercial that shows data or results of their product working.
Hope this helps.
Answer:
"Stalked off in search of worthier prey, whistling spiritedly so that the hiders should hear and tremble"/ "Where could he burrow?"/ "Ravi had a frightening glimpse of them as Raghu combed the hedge of crotons and hibiscus, trampling delicate ferns underfoot as he did so"/ "Ravi looked about him desperately, swallowing a small ball of snot in his fear."
Explanation:
Anita Desai's story "Games At Twilight" is set in an Indian atmosphere, with the children as the main protagonists. The story deals with the issues of children, their disillusioned fantasies, and the universal theme of children playing games along with their world.
The given excerpt from the story shows the children playing a game of hide-and-seek. And this scene resembles a hunting scene, where the hunter follows and captures his prey. Likewise, the hunter, in this case, is Raghu, with the "long, hefty, hairy footballer legs". And he is searching for the other children who represent the prey.
The description of not only Raghu, but the way Ravi, the protagonist describes the fear in Manu also suggests a hunting imagery. He got frightened and tried "desperately" to hide and stay away from being detected, all the while "swallowing a small ball of snot in his fear".
All these tiny descriptions makes the game sound like a hunt.
Answer:
people of similar age, who share similar interests
Answer:
B. Using short, punchy sentences.
Explanation:
A, C, and D are all answers that mean that you linger in only one spot. For example, meditating (from A) is a synonym for staying. Long, complex sentences would take a slower time to read. Increasing the pacing of a story mean making it a shorter time to read,
Hope this helps! c:
objectivity
hope this helps:)sorry if it doesnt