The coordinate of the image after being reflected is R(3,4).
When dealing with reflection of a line or shape or a figure in the coordinate plane, especially if it is reflected across the y- axis, you just have to give the opposite of the given (original) x- coordinate in order to give a symmetric figure.
Answer:
7/8
Step-by-step explanation:
7/16×2=7/16×2/1
=14/16
=7/8
1) x = - 4, y = - 12; (- 4, - 12)
2) x = 34, y = 17; (34, 17)
3) x = 16, y = 7; (16, 7)
4) x = 7, y = - 4; (7, - 4)
5) x = - 4, y = 10; (- 4, 10)
6) x = 12, y = - 7; (12, - 7)
7) x = 5, y = 10; (5, 10)
8) x = 11, y = - 12; (11, - 12)
Answer:0.04
Step-by-step explanation:
I assume you mean one that is not rational, such as √2. In such a case, you make a reasonable estimate of it's position, and then label the point that you plot.
For example, you know that √2 is greater than 1 and less than 2, so put the point at about 1½ (actual value is about 1.4142).
For √3, you know the answer is still less than 4, but greater than √2. If both of those points are required to be plotted just make sure you put it in proper relation, otherwise about 1¾ is plenty good (actual value is about 1.7321).
If you are going to get into larger numbers, it's not a bad idea to just learn a few roots. Certainly 2, 3, and 5 (2.2361) and 10 (3.1623) shouldn't be too hard.
Then for a number like 20, which you can quickly workout is √4•√5 or 2√5, you could easily guess about 4½ (4.4721).
They're usually not really interested in your graphing skills on this sort of exercise. They just want you to demonstrate that you have a grasp of the magnitude of irrational numbers.