Answer:
import java.util.*;
public class Main {
public static void main(String[] args)
{
Scanner scan = new Scanner();
double budget=0, num=0, total=0;
System.out.println("Your budget for the month? ");
budget=scan.nextDouble();
System.out.println("enter all expense, and after that type -9999 to quit: ");
while(num != -9999)
{
total+=num;
num=scan.nextDouble();
}
if(total<=budget)
{
System.out.println("under budget by ");
System.out.println(budget-total);
}
else
{
System.out.println("over budget by ");
System.out.println(total-budget);
}
}
}
Explanation:
- Take the budget as an input from user and store it to the budget variable.
- Loop until user has entered all his expenses and keep on adding them to the total variable.
- Check If the total is less than or equal to budget or otherwise, and then print the relevant message accordingly.
Answer:
Statement to assign 32 to variable cheeses.
cheeses=32;
Explanation:
To assign any value to a variable in any programming language, we use "="operator.First declare a variable "cheeses"of type "int" in this case.Then assign 32 to variable "cheeses" with the help of "=" operator.After assigning 32 , variable will store 32 in it.
Implementation in c++.
#include <bits/stdc++.h>
using namespace std;
int main()
{
int cheeses;
cheeses=32;
return 0;
}
The two features that could be added to a game using an "if () then" block are c. if the player touches a wall, it turns around and moves back 5 and d.
<h3>What does the If Then block mean?</h3>
The If-Then block is understood to be the output certainly considered one among given values, this is because of the fee of a Boolean enter.
Note that the entry fee could be very essential and as such, The functions will be introduced to a sport the use of an "if () then " block are: Using nested If-Then blocks. • Checks the particular Bid amount for the instrument.
Learn greater approximately game from :
brainly.com/question/1786465
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Answer:
The correct answer to the following question will be Option D (Subtractive method
).
Explanation:
- This approach essentially requests a participant to construct two activities that are already in almost every way similar, except for a mental process that is assumed to also be included in any of the activities although omitted in another.
- This method will be much more valuable when deciding the period for phonemic awareness, despite text-string identification.
The other three options are not related to the given scenario. So that Option D is the right answer.
Answer:
AU stands for <em>Audio Units.</em>