Welfare reform and anti-crime legislation are the issues agreed by Clinton and republican congress.
<u>Explanation:</u>
Personal scandals and Policy debates are the cause of Republican midterm victory.
According to the contract, the following are the ways made by Republicans to change the work of Congress.
i) The American values are respected.
ii) Congress was made financially more responsible.
iii) Government involvement in people's lives was reduced.
<u>"Violent Crime Control and Law Enforcement Act of 1994"</u> was made by congress and signed by President Clinton. The law deals with the crime and law enforcement.
The member governments or countries of the World Trade Organization decides as a whole in trade disputes between members. Member governments or countries are represented by ministers, ambassadors or representatives which convene at least every two years in Geneva.
I believe the answer is ill-conceived goal
ill-conceived goal refers to the type of factors that influence someone's motive that's based on negative behavior.
The belief that she will obtain partnership if she bill the most revenue will increase the likelihood that she'll do many illegal/unethical method to obtain that revenue.
Sutton-Smith, in his model, The ambiguity of play to understanding video games, sees games as finite, fixed, and goal-oriented.
<h3>The Ambiguity of Play</h3>
- Sutton-Smith describes seven "rhetorics" of play—ideologies that have been applied to explain, support, and prioritize particular forms of play—in The Ambiguity of Play.
- Progress, fate, power, (community) identification, imagination, ego, and frivolity are the seven rhetorics.
- Sutton-Smith attributes three of these—fate, power, and identity in video games as ancient but still relevant and correlates them with a more group-centered orientation.
- Progress, imaginary, and self are three other terms that are more recent and are linked to a contemporary emphasis on the person.
- According to Sutton-Smith, frivolity, the seventh rhetoric, operates as responding rhetoric since nonhegemonic forms of play are frequently viewed as frivolous.
- Sutton-Smith states in the conclusion that variation is one of the play's fundamental characteristics and bears significant similarities to biological variation.
To learn more about video games refer to:
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A unfavorable punishment to aid in stopping a undesirable behavior.