<u>vertex</u>
y = 3(x - 2)² - 4
y = 3((x - 2)(x - 2)) - 4
y = 3(x² - 2x - 2x + 4) - 4
y = 3(x² - 4x + 4) - 4
y = 3(x²) - 3(4x) + 3(4) - 4
y = 3x² - 12x + 12 - 4
y = 3x² - 12x + 8
3x² - 12x + 8 = 0
x = <u>-(-12) +/- √((-12)² - 4(3)(8))</u>
2(3)
x = <u>12 +/- √(144 - 96)</u>
6
x = <u>12 +/- √(48)
</u> <u> </u> 6<u>
</u>x =<u> 12 +/- 6.93</u>
<u /> 6
x = 2 +/- 1.155
x = 2 + 1.155 x = 2 - 1.155
x = 3.155 x = 0.845
y = 3x² - 12x + 8
y = 3(3.155)² - 12(3.155) + 8
y = 3(1.334025) - 3.786 + 8
y = 4.002075 - 3.786 + 8
y = 0.216075 + 8
y = 8.216075
(x, y) = (3.155, 8.216075)
or
y = 3x² - 12x + 8
y = 3(0.845)² - 12(0.845) + 8
y = 3(0.714025) - 10.14 + 8
y = 2.142075 - 10.14 + 8
y = -7.857925 + 8
y = 0.142675
(x, y) = (0.845, 0.142675)
<u>y-intercept</u>
y = 3x² - 12x + 8
y = 3(0)² - 12(0) + 8
y = 3(0) - 0 + 8
y = 0 - 0 + 8
y = 0 + 8
0 = -y + 8
y = 8
(x, y) = (0, 8)
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<u>vertex</u>
y = 4(x - 5)² = 1
y = 4(x - 5)² - 1
y = 4((x - 5)(x - 5)) - 1
y = 4(x² - 5x - 5x + 25) - 1
y = 4(x² - 10x + 25) - 1
y = 4(x²) - 4(10x) + 4(25) - 1
y = 4x² - 40x + 100 - 1
y = 4x² - 40x + 99
4x² - 40x + 99 = 0
x = <u>-(-40) +/- √((-40)² - 4(4)(99))</u>
2(4)
x = <u>40 +/- √(1600 - 1584)</u>
8
x = <u>40 +/- √(16)</u>
8
x = <u>40 +/- 4</u>
8
x = 5 +/- 1/2
x = 5 + 1/2 x = 5 - 1/2
x = 5 1/2 x = 4 1/2
y = 4x² - 40x + 99
y = 4(5 1/2)² - 40(5 1/2) + 99
y = 4(30 1/4) - 220 + 99
y = 121 - 220 + 99
y = -99 + 99
y = 0
(x, y) = (5 1/2, 0)
or
y = 4x² - 40x + 99
y = 4(4 1/2)² - 40(4 1/2) + 99
y = 4(20 1/4) - 180 + 99
y = 81 - 180 + 99
y = -99 + 99
y = 0
(x, y) = (4 1/2, 0)
<u>y-intercept</u>
y = 4x² - 40x + 99
y = 4(0)² - 40(0) + 99
y = 4(0) - 0 + 99
y = 0 - 0 + 99
y = 0 + 99
y = 99
(x, y) = (0, 99)
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<u>vertex</u>
y = (x - 1)² = 2
y = (x - 1)² - 2
y = ((x - 1)(x - 1)) - 2
y = (x² - x - x + 1) - 2
y = x² - 2x + 1 - 2
y = x² - 2x - 1
x² - 2x - 1 = 0
x = <u>-(-2) +/- √((-2)² - 4(1)(-1))</u>
2(1)
x = <u>2 +/- √(4 + 4)</u>
2
x = <u>2 +/- √(8)</u>
2
x = <u>2 +/- 2.83</u>
2
x = 1 +/- 1.415
x = 1 + 1.415 x = 1 - 1.415
x = 2.415 x = 0.415
y = x² - 2x - 1
y = (2.145)² - 2(2.145) - 1
y = 4.60125 - 4.029 - 1
y = 0.57225 - 1
y = 0.42775
(x, y) = (2.415, 0.42775)
or
y = x² - 2x - 1
y = (0.415)² - 2(0.415) - 1
y = 0.172225 - 0.83 - 1
y = -0.657775 - 1
y = -1.657775
(x, y) = (0.415, -1.657775)
<u>y-intercept</u>
y = x² - 2x - 1
y = (0)² - 2(0) - 1
y = 0 - 0 - 1
y = 0 - 1
y = -1
(x, y) = (0, -1)
Answer:
4x+3y=68
9x+2y=77
plain= 5 shiny=16
Step-by-step explanation:
plain=x shiny=y
It would be 3 times the sum of x and seven plus 10. This is because first you would would add 7+x (7x) and multiply it by 3. And then add on 10.
Answer:
1.First Move the decimal point in the divisor and dividend.
2.Place a decimal point in the quotient (the answer) directly above where the decimal point now appears in the dividend.
3.Divide as usual, being careful to line up the quotient properly so that the decimal point falls into place.
Step-by-step explanation:
I got it from google tbh