Answer:
- Socio-emotional selectivity theory.
Explanation:
'Socio-emotional selectivity theory' is illustrated under the life-span theory and described as the human ability to track time and motivate themselves as per the time-horizons. This theory describes that humans tend to shrink their circle of people or shrink themselves as they age and become more selective. They involve in activities or people who are emotionally purposeful.
In the given situation, the Beth's situation(fewer friends in comparison to her young age) exemplify the 'socio-emotional selectivity theory' as it reflects she has motivated herself to a narrowed circle according to time and exhibits 'relative preference' to have 'rewarding associations'(each relationship, deeply satisfying, enjoyable) with people.
Hey there!
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His listeners mistakenly believe that their
behavior keeps them from falling
into Hell. This is from http://mrsyeomanson.yolasite.com/resources/from%20Sinners%20in%20the%20Hands%20of%20an%20Angry%20God... in the Assess and Answers Section.
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Today, children seem obsessed with video games. Most parents say this is “not good for their brains” or “just a distraction”.
However, there are good aspects to video games. Some are bad and not good for the brain, but there are plenty of good ones too!
For example, Minecraft is an easily acessible game that even some schools now are using! It inspires creativity and strategic thinking. Some tasks can be building their school.
So, how are some games eligible for a learning environment? There are plenty of games where you need to use your brain. They can teach you creativity, strategic thinking, and start good thought processes!
Just a starter! Feel free to edit! This isn’t the whole essay, but you can add on to it!
Try to become her friend first; try to get to know her better, and slowly but surely start hinting at your feelings towards her, and see how it goes.