Answer:Technology law scholars have recently started to consider the theories of affordance and technological mediation, imported from the fields of psychology, human-computer interaction (HCI), and science and technology studies (STS). These theories have been used both as a means of explaining how the law has developed, and more recently in attempts to cast the law per se as an affordance. This exploratory paper summarises the two theories, before considering these applications from a critical perspective, noting certain deficiencies with respect to potential normative application and definitional clarity, respectively. It then posits that in applying them in the legal context we should seek to retain the relational user-artefact structure around which they were originally conceived, with the law cast as the user of the artefact, from which it seeks certain features or outcomes. This approach is effective for three reasons. Firstly, it acknowledges the power imbalance between law and architecture, where the former is manifestly subject to the decisions, made by designers, which mediate and transform the substance of the legal norms they instantiate in technological artefacts. Secondly, from an analytical perspective, it can help avoid some of the conceptual and definitional problems evident in the nascent legal literature on affordance. Lastly, approaching designers on their own terms can foster better critical evaluation of their activities during the design process, potentially leading to more effective ‘compliance by design’ where the course of the law’s mediation by technological artefacts can be better anticipated and guided by legislators, regulators, and legal practitioners.
Keywords
Affordance, technological mediation, postphenomenology, legal theory, compliance by design, legal design
Implementation hiding i<u>s the encapsulation of method details within a class</u>. Implementation can be interpreted as those specifications which can be altered without altering the correctness of an application. Wrapping data/methods within classes (descriptions of the way all objects of this type will look/act) in combination with implementation hiding is called encapsulation. Information users need to know about behaviors should be available without dependence on implementation specifications.
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A motherboard is the main printed circuit board in general-purpose computers and other expandable systems. It holds and allows communication between many of the crucial electronic components of a system
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Fill the slides with images and animations
Explanation:
these will most likely distract the audience