Answer:
#include <iostream>
using namespace std;
class ProblemSolution {
private:
int num1, num2;
public:
ProblemSolution(int n1, int n2) {
num1 = n1;
num2 = n2;
}
int calculateSum() {
int sum = 0;
sum = num1 + num2;
return sum;
}
void printSum() {
// calculateSum will return sum value that will be printed here
cout <<"Sum = "<< calculateSum();
}
~ProblemSolution() {
cout << "\nDestructor is called " << endl;
};
};
int main() {
int a, b;
cout << "Enter a: ";
cin >> a;
cout << "Enter b: ";
cin >> b;
// Initiallizing object pointer of type ProblemSolution
ProblemSolution *objPtr = new ProblemSolution(a,b);
// printing Sum
objPtr->printSum();
// delete objPtr to relaease heap memory :important
delete objPtr;
return 0;
}
Explanation:
we will initialize a pointer "objPtr" and initallize the constructor by passing 2 values a and b followed by the keyword "new". the keyword "new" allocates memory in the heap. we can access class member functions using arrow "->". it is important to delete objPtr at the end of the program so that the heap memory can be freed to avoid memory leakage problems.
Answer:
See explaination
Explanation:
Somehing is considered functional dependent (FD) if a relationship between two attributes, typically between the PK and other non-key attributes within a table. For any relation R, attribute Y is functionally dependent on attribute X (usually the PK), if for every valid instance of X, that value of X uniquely determines the value of Y.
Please kindly check attachment for the other details.
Go to control panel and find info under system information
Server computers are mostly used for internet porpoises, because server computers are carrying websites or game servers, while the client computer is actually just connecting to the server computer's network and accesses for example websites saved and uploaded on the server computer.
Answer:
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