Answer:
hYou are designing an exciting new adventure game and you want to attempt to explain where items that are carried by the player are being kept. What inventory system should you use to this? O visual grid approach hyperspace arsenal weighted inventory pseudo-realistic
Explanation:
Using the knowledge of pseudocodes it is possible to organize the stock of a store with the correct amount of blankets.
<h3>Writing the code in pseudocode we have:</h3>
<em>int blanket_info(30)</em>
<em>int blanket_disc,size_blanket,i,j;</em>
<em>for (i=0;i<n;i++){</em>
<em>insert the discription of every blanket (blanket_disc);</em>
<em>}</em>
<em>for(j=0;j<n;j++){</em>
<em>insert the size of blanket (size_blanket);</em>
<em>}</em>
<em>return arr [ ][ ];</em>
<em>int print_list()</em>
<em>end;,</em>
See more about pseudocode at brainly.com/question/13208346
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Int tmp;
tmp = firstplacewinner;
firstplacewinner = secondplacewinner;
secondplacewinner = tmp;
Konichiwa~. My name is Zalgo and I am here to be of assistance with your problem. The Computer Programming Assembly Language, which is sometimes referred as assembly or ASM is a low level programming language. Programs written in assembly languages are often compiled by an assembler. Every assembler has its own assembly language (meaning your assembly language could be the complete opposite of your friends/peers), which is designed for one specific computer architecture.
Hope this helps.
"Stay Brainly and stay proud!" - Zalgo
(By the way, do you mind marking me as Brainliest? I'd greatly appreciate it. Arigato~.)