Answer:
They provide us with ways to communicate, display, and work with information more quickly and accurately.
Explanation:
Productivity programs helps in the provision of information and they also help in increasing productivity by making work less stressful and unambiguous. Examples of productivity programs include design programs and spreadsheet tools.
These programs also create an avenue for providing us with ways to communicate, display and work with information more quickly and accurately.
Answer :a bitmap because it is a 'map' of where the 'bits' of information are stored
Explanation:
This information is stored as a sequence of numbers defining the colour of each pixel.
Answer:
i mean, theres not much strategy to the game at all, its just being able to shoot from hard spots, and obviously have good consistentsy
Explanation:
Answer:
it won't be able to run
Explanation:
because computer runs on physical memory
Answer:
Polymorphism
Explanation:
You can have a basic button class that gets inherited by other classes.
class Button {
function pushButton(){}
}
class ElevatorButton extends Button{};
class BigRedButton extends Button{};
With these new classes, they inherit from the basic button class. They can decide what happens when the method pushButton() is called.
You don't need to worry about what pushButton() actually does, you can just call it if the object is of the type "Button" and you can expect it to work.