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cupoosta [38]
2 years ago
15

A major difference between digital librarians and traditional librarians is that traditional librarians rarely work with people.

Instead, they man a computer terminal all day. A) True B) False
Computers and Technology
2 answers:
Veseljchak [2.6K]2 years ago
6 0

Answer: false

Explanation:

Traditional libraries manage their holdings using catalogs that contain information about every object they own. Metadata, characterized in Chapter 1 as “data about data,” is a recently coined term for this information. Metadata is information in a structured format and its purpose is to provide a description of other data objects in order to facilitate access to them. The data objects themselves (e.g., the books) generally contain unstructured information. Sometimes, as in the Humanity

Ivahew [28]2 years ago
5 0

Answer:

(B) False

Explanation:

Traditional librarians are in charge of storage and preservation of physical items, particularly books and periodicals. cataloging at a high level rather than one of detail

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Cybersecurity breaches in the workplace generally happen because _____. Select 3 options. people deliberately try to hack into t
Lady_Fox [76]

Cybersecurity breaches in the workplace generally happen because:

  • People deliberately try to hack into the network people.
  • People make unintentional mistakes.
  • People do not know about cybersecurity protocols

<h3>What are the three main causes of security breaches?</h3>

The major reasons for data breaches are:

  • Old, Unpatched Security Vulnerabilities.
  • Human Error
  • Malware, etc.

Therefore, Cybersecurity breaches in the workplace generally happen because:

  • People deliberately try to hack into the network people.
  • People make unintentional mistakes.
  • People do not know about cybersecurity protocols

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5 0
2 years ago
A _____ is a character or group of characters that has a specific meaning. a. field b. record c. file d. database
zubka84 [21]

A character or collection of characters with a specific meaning is called a field.

<h3>What does the technical term "field" mean?</h3>

A field is a purpose-driven, typically fixed-sized section in a fixed or known location within a unit of data, such as a record, message header, or computer instruction. A field may be divided into smaller fields depending on the situation.

<h3>What does a file structure field mean?</h3>

A record is an entire set of fields, a field is a single piece of information, and a file is a collection of records. An analogy between a file and a phone book is a phone book. There is a list of records in it, and each record has three fields: a name, an address, and a phone number.

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8 0
1 year ago
Suppose that the bag class is efficiently implemented with a fixed array with a capacity of 4000, as in Chapter 3 of the class t
Phoenix [80]

Answer:

b.used is 2, b.data[0] is 4, b.data[1] is 6

Explanation:

bag b;

b.insert(5); // b has 5

b.insert(4); // b has 5,4

b.insert(6); // b has 5,4,6

b.erase_one(5); // now 5 is removed , b has 4,6

so no:of elements b.used is 2

b[0]=4;

b[1]=6;

6 0
3 years ago
What is the best software for game design
riadik2000 [5.3K]

The 2D Design Engines

10. Sploder

This program should be labeled a product for the very novice of game designers and developers. It features a very simple interface that can be used to make shooters and platformers. The custom game, which Sploder creates, always comes out as flash, which is arguably one of the best places to start anyway. It features a drag and drop interface, and your games can also be shared with other Sploder users, making it a community application.

9. RPG Maker XP

Yet another beginner program RPG Maker is well known all around the gaming community as an awesome place to start designing. It features many tropes of those old 16bit RPG games that were in the rage during the early 90’s. Along the way, the program usually holds your hand through the process of creating your world and story, which is also supplemented by countless FAQs and forums discussing the program.

8. Multimedia Fusion 2

For the fledgling designer who has more than a few games under their belt, Multimedia Fusion 2 is the next logical step in design. It contains and intricate system that details a lot of design when it comes to levels, characters, and actions. The design also allows for easy assignment of behaviors to objects, as everything can be done through dragging and a little bit of event planning. Overall, this is a powerful program that any designer should try out in the long run.

7. Construct Classic

Construct Classic shares a lot of the same tropes with easy to use designing software in that it is very easy to use. The classic version of this program boasts the ability to create Direct X titles with the addition of an awesome physics engine, even system, and fully realized pixel shader effects. The program is ideal for creating prototypes, but can also be used to make simple games.

6. Flixel

In terms of 2D game design, Flixel reigns supreme because of one very important fact. A created game with the Flixel engine can be distributed freely, with no need to purchase a license to distribute the said game. It also got one of the most supportive forums as the program is constantly updated with improved collision and even boxes, along with countless 2D objects.

The 3D Design Engines

5. UDK (Unreal Development Kit)

The Unreal Engine is an iconic design program, and there are tons of titles that prove the very same. It has been in use for so many years that no one can dispute how powerful it really is. At the same time, it’s a very good intermediate level design program, as it features a full 3D workspace where designs for levels and characters can all be made. Be forewarned though, this is a very professional program, and if you intend to create game, you’ll have to pay $100 plus royalties for each sale.

4. Blitz Max

For beginners that want to upgrade from 2D to 3D without too many hiccups, Blitz Max is the perfect tool to translate that journey. It features a very fundamental approach to 3D games design, buy at the same time, it doesn’t restrict the user in too many ways. In terms of graphical quality, don’t expect too much out of it as the aesthetics are based on the most fundamental designs.

3. Pygame

One of the reasons why Pygame is on this list is because it deals with the Python programming language. This makes it a very big contender as Python mostly belongs the PS3 format, and is a tricky language to master. However, this program, with the many countless tutorial books makes it easier to grasp every concept required in making games.

2. XNA Games Studio

XNA is the prime language you should pick if you’re really considering getting serious with games design and creation. The design program has countless different titles under its already well established repertoire, and that is still fast growing. However, you also have to be aware that the software is on the technical side of design, as you may see in games Spelunky or Magicka.

1. Unity3D

We can’t all be masters of programming languages, and certainly, not all of us have the ability to create game engines from scratch. This is basically the idea behind Unity 3D, and it upholds that same ideal very well because it takes a very hands-off approach to your design. There are many different tutorials on how you can get started on this engine, so starting now might be beneficial to you.

7 0
3 years ago
Read 2 more answers
Meaning of fetch cycle​
kherson [118]

Answer:

The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions.

Explanation:

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