The correct answer is "students' ability to master whatever they seek to learn". This is the only option that states a truly motivating experience, since the ability to master whatever someone wants is believing in yourself which ultimately leads to motivation. Multiple studies have proved that students positive thoughts lead to better grades through motivation.
In some research, the researchers are not able to use random assignments to divide participants among groups. Instead, they compare preexisting groups, which results in a quasi-experimental design.
Random assignments are those which are given as a matter of chance to ensure fairness and equal opportunity for all participants. Here participants forming multiple groups are with similar characteristics. So all groups are the same at the start of the experiment.
A quasi-experimental design applies a non-random method, and subjects are assigned to preexisting groups. There are some situations where true experiments can't be used for practical reasons. In such cases, a quasi-experimental design is a suitable tool.
To learn more about quasi experimental design here
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Answer:Adding negative incentive would more likely result in Clarice choosing to read the textbook.
Explanation:
If she knows there will be negatives incentives when she watches the show she would likely not watch it.
How exactly does incentives impact human behaviors?
Most of the times we are driven by intrinsic motivation however extrinsic motivation also plays a huge role such as incentives .
People are commonly attracted to behaviours that lead to receiving certain rewards and stay away from those which do not give them any rewards or lead to hard consequences.
If someone has been promised a reward rather than a punishment they are likely to excel in that behaviour because they know their effort will be rewarded but if there is a punishment(negative incentive) in place for that behaviour they will most likely stay away from it.