Answer:
machine language uses binary code and assembly language uses mnemonic codes to write a program.
Explanation:
In a nutshell, machine language uses binary code, which is almost impossible for humans to decipher, whereas assembly language uses mnemonic codes to write a program. Mnemonic codes make it simpler for humans to understand or remember something, and so make the language a bit easier for humans to use than machine code.
Answer:
The class is called MyApp which inherits from JFrame and implements the ActionListener interface.
Explanation:
The class is called MyApp which extends the swing class JFrame and implements the ActionListener interface for event handling. As a results it needs to implement a method called actionPerformed for handling the relevant events that may be raised from the user interface. Since it extends JFrame, it has access to all the public and protected methods defined in JFrame(for example setTitle to set the title of the frame).
Answer:
See explaination
Explanation:
#include <iostream>
using namespace std;
string * createAPoemDynamically()
{
string *p = new string;
*p = "Roses are red, violets are blue";
return p;
}
int main() {
while(true) {
string *p;
p = createAPoemDynamically();
if (!p)
{
cout << "Memory allocation failed\n";
}
cout<<*p<<"\n";
// assume that the poem p is not needed at this point
//delete allocated memory
delete p;
}
}