Answer:
There are multiple critical paths
Explanation:
The critical path method (CPM), or critical path analysis (CPA), is an algorithm for scheduling a set of project activities. It is commonly used in conjunction with the program evaluation and review technique (PERT). A critical path is determined by identifying the longest stretch of dependent activities and measuring the time required to complete them from start to finish.
The essential technique for using CPM is to construct a model of the project that includes the following:
- A list of all activities required to complete the project (typically categorized within a work breakdown structure),
- The time (duration) that each activity will take to complete,
- The dependencies between the activities and,
- Logical end points such as milestones or deliverable items.
Using these values, CPM calculates the longest path of planned activities to logical end points or to the end of the project, and the earliest and latest that each activity can start and finish without making the project longer. This process determines which activities are "critical" (i.e., on the longest path) and which have "total float" (i.e., can be delayed without making the project longer).
considering the above function of the cpm analysis because you have multiple path, there is tendency that more than path through the project network will have zero slack values.
Overflow occurs when the magnitude of a number exceeds the range allowed by the size of the bit field. The sum of two identically-signed numbers may very well exceed the range of the bit field of those two numbers, and so in this case overflow is a possibility.
Answer:
What does Iterative Game Design mean?
Iterative game design is the process by which a video game is repeatedly proposed, prototyped, play tested and reevaluated prior to working product release. Iterative game design operates on the following principle: It is unrealistic to create an ideal product on the first try.
By creating and testing working models on core criteria (such as fun), game designers are able to refine product on a gradual basis and increase market success potential.